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  1. #19
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Levin_Azure View Post
    Yeah, as someone on Mateus I'm aware of the FC that consists of two people that own half a whole deal in Goblet, but reading up on that, they purchased all their plots waaaay long ago when Mateus was considered a super unpopulated server.

    I see what you mean on lottery now, and it would be shitty to enforce that on servers that don't have that problem, I see that now and didn't think beforehand, my apologies.
    Quite alright. I'm just glad that you see now that lottery isn't a fix, and that it can actually disrupt things on servers.

    Quote Originally Posted by Levin_Azure View Post
    Multiple accounts is a problem too, though that's gotta cost a heck ton to those with multiple accounts, which kudos to them I guess <u>; As much as it could be easy to add more housing to fit the demand, that would also mean adding housing to servers that don't need it and keeping underpopulated places underpopulated, while overpopulated vice versa.

    But at this point, where do we go from here? Should different worlds have different rules based on population? How can SE ease this? Even after the possible additions of the Ishgard housing, what's to stop this issue from repeating when the population inevitably swells again?
    I think that if SE were interested in having different housing systems catered to each server we would have seen something like that by now. It would actually cost too much time and money to do it anyway because every server is different and their situations can change. What might be a great solution one year could end up being detrimental as the server's population changes. Such a system would need constant monitoring.

    World visiting is obviously intended to more evenly spread out the player population in the data centres and a side effect of this would be less competition for housing on highly populated servers, and long time empty plots finally being bought on quiet servers. Without adding any houses SE will be increasing the amount of players who have access to houses. Servers get bloated because something draws players there, and they become disinclined to leave even if it means never getting a house. With world visiting they can change their home server, get a house and still visit any server on the same data centre. It will be the best of both worlds for a huge amount of players.

    World visiting is an example of a change that can positively affect the housing system to any server regardless of population size. I am inclined to think that these are the sort of changes SE are interested in. It does make sense for them to want to introduce features and systems that can positively affect any player and not just some. It makes the benefits far more uniform, which in turn means it's cheaper to develop and easier to maintain.

    It will be interesting to see how Ishgard housing is done. Well it's not confirmed but SE strongly hinted at it. I hope they will surprise us with a non-traditional ward system. For example all plot sizes be the same but you choose the size house to build. Not all plots being equal is another of the many issues with the current system.
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    Last edited by Penthea; 02-12-2019 at 11:37 PM.