It sounds like Haruka is leaning toward having a dummy weapon in the offhand...This avoids several problems that would need to be dealt with if weapons were separate:
- You won't have split loot (like when two PLDs in a party have to fight over a sword and shield).
- You won't have to buy two tomestone weapons if you want to upgrade one (like PLD has to buy both the sword and the shield and upgrade them simultaneously with a single token)
- Extra dev time doesn't need to be spent in the future designing extra weapons.
- Extra space doesn't need to be spent on having two separate weapons where each other job only has one.
- Weapon stats won't need to be balanced to account for splitting across two separate weapons.
Basically,
Main hand: has all the stats
Off hand: has 0 stats, serves only to be glamoured. A single item usable at all levels.
if (off hand not equipped)
....draw main hand weapon in both hands
else
....draw main hand weapon in main hand
....draw off hand glamour in off hand
This would actually be an ingenious implementation and much less complicated than anything else that has been discussed so far.