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  1. #10
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Vespar View Post
    I love that we get periodic predictable content patches. My gripe however isnt with the predictability. It's with the "gates" on that content.
    I want to PLAY the game, not be restricted because I PLAYED the game.

    If someone has the time and energy to play, they should be able to play without being gated at 450 tomes/week, or 1 item per week in raids, weekly crafting turn in caps, etc.
    They shouldnt be restricted because someone ELSE doesnt necessarily have a similar amount of time to play.

    This actually has driven me from the game a lot. With the exception of Eureka for the moment, I rarely play unless its Tuesday and caps are reset. Don't get me wrong I WANT TO PLAY, but I am forced not to because not all content is relevant to me and/or Im capped on the content I do find appealing...
    I'd love to gear up and play MORE jobs than the 3 I do, but honestly keeping those 3 geared with the caps in place is hard enough. (again Eureka being general exception to the rule for the moment...) Can I have more Eureka-like content where progression is uncapped??
    And now imagine there wouldn't be a cap. Players with good statics would be done with the gear in a 1-2 weeks, depending on the difficulty of savage, and would unsub until the next stuff comes out. It keeps people paying their sub and if we wouldn't have a cap we would've RNG only system which are way worse than caps because you can try to get your stuff together and spend a year without even finishing it.

    Also if you really wanted to play the game you would play it without bothering about the caps because you would've fun running stuff even without a reward.
    (1)
    Last edited by Ilan; 12-18-2018 at 05:25 AM.
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805