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  1. #21
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    Regarding the main point of the thread, I think it goes against the idea behind multi-melding. I mean, combining materia or providing more slots for melding is exactly the same thing in the end.

    That being said, I could see that the rates of success for adding an additional materia could be considerably higher if added materia is from a completely different category, like you mention.

    Instead of dropping to 25% success on 2nd damage-related materia (say 1 +str materia and 1 +attack materia), you could drop to 75% success if 1st materia is damage related and 2nd is resistance related.

    This would promote balance in the melded-gear rather than stacking up only the most obvious materia at a high risk rate.
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  2. #22
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    Eldaena's Avatar
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    Quote Originally Posted by syntaxlies View Post
    it may be subject to say more or less desired but i don't think it is subject to say that combining them into one would make them better without being OP.

    edit: by desired i mean what sells in wards, and that is facts

    Oh, well I thought we all wanted more room, that's why I said it that way. If we all didn't want to save room in our inventories then why was this thread made with that as one of the main points? lol My point was, that it's more efficient overall to just be able to stack them in the inventory.

    The materia overall would be too powerful combined together the way that you described anyway. =p
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    Last edited by Eldaena; 02-24-2012 at 03:10 AM.

  3. #23
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    syntaxlies's Avatar
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    Quote Originally Posted by Eldaena View Post
    Oh, well I thought we all wanted more room, that's why I said it that way. If we all didn't want to save room in our inventories then why was this thread made? lol My point was, that it's more efficient overall.
    you could make even more room by doing it both ways. removing some materia and just making them bonus effects on other materia, making the HQ and NQ to stack. I like all these ideas. I like the idea of some materia being a bonus stat so that example: on mrd i add 70 hp to belt bonus stat +10 pet resist. its nice to get the bonus, but i woulda picked the HP had i needed to choose one.

    I see that the new goldsmith recipes are taking this approach as well, quality over quantity.
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  4. #24
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    Eldaena's Avatar
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    Quote Originally Posted by syntaxlies View Post
    you could make even more room by doing it both ways. removing some materia and just making them bonus effects on other materia, making the HQ and NQ to stack. I like all these ideas. I like the idea of some materia being a bonus stat so that example: on mrd i add 70 hp to belt bonus stat +10 pet resist. its nice to get the bonus, but i woulda picked the HP had i needed to choose one.

    I see that the new goldsmith recipes are taking this approach as well, quality over quantity.
    It's just too powerful, is all. That's what I mean. People are supposed to make great gear by melding those materia together on gear now, if you pull it outside of that, they will say it's unbalanced and too easy in that regard.

    Edit: Also, as far as we are aware, we cannot and will not be able to meld materia on to accessories, so they need to be of good quality to begin with in that regard.
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  5. #25
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    Quote Originally Posted by Eldaena View Post
    It's just too powerful, is all. That's what I mean. People are supposed to make great gear by melding those materia together on gear now, if you pull it outside of that, they will say it's unbalanced and too easy in that regard.
    that's were opinion comes into play. i don't believe having resist attached as bonus would make things op(as long as its balanced which im sure they would. i don't know anyone personally that would take a double melded resist gear over something that would actually benefit damage def hp mp or magic pot.
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  6. #26
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    alienbaby's Avatar
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    Quote Originally Posted by syntaxlies View Post
    that's were opinion comes into play. i don't believe having resist attached as bonus would make things op(as long as its balanced which im sure they would. i don't know anyone personally that would take a double melded resist gear over something that would actually benefit damage def hp mp or magic pot.
    That will change once people understand what resistance does and when it actually effects the fights.
    I have never read some one so one sided as you about combining them. Just triple meld and be done with it, I'm sure there will come a time when we will be about to meld materia to materia at a 25-50% success or something.
    Untill there is more info I think you should Ask the Devs, and close the thread.
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  7. #27
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    Quote Originally Posted by syntaxlies View Post
    that's were opinion comes into play. i don't believe having resist attached as bonus would make things op(as long as its balanced which im sure they would. i don't know anyone personally that would take a double melded resist gear over something that would actually benefit damage def hp mp or magic pot.
    Well, it depends. What if in one of the new dungeons you get stunned.... a lot! Double melded stun resist gear might be something I think most people would choose over hp and mp for sure, but it depends on other parts of the dungeon too. Not to mention people can change their gear in combat, did you know? People could macro different gear sets in different situations. No, you can't change your class and you need to be in passive mode to do so, but we don't know what future content is going to be like is my point.

    It is opinion to say if something is too easy, but it is the opinion of the developers that also shapes this game. =p I'm not saying your idea is bad, I'm just saying it seems like it would be too powerful and would lead to us having more materia overall, because they can't get rid of the materia people already have or remove it from gear people already melded.
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  8. #28
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    Quote Originally Posted by Eldaena View Post
    Well, it depends. What if in one of the new dungeons you get stunned.... a lot! Double melded stun resist gear might be something I think most people would choose over hp and mp for sure, but it depends on other parts of the dungeon too. Not to mention people can change their gear in combat, did you know? People could macro different gear sets in different situations. No, you can't change your class and you need to be in passive mode to do so, but we don't know what future content is going to be like is my point.

    It is opinion to say if something is too easy, but it is the opinion of the developers that also shapes this game. =p I'm not saying your idea is bad, I'm just saying it seems like it would be too powerful and would lead to us having more materia overall, because they can't get rid of the materia people already have or remove it from gear people already melded.
    so basically we both want materia to take up less space. i would rather it go a step further and reduce number of materia by combining some you would not. So that about sums it up.
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  9. #29
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    Eldaena's Avatar
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    Quote Originally Posted by syntaxlies View Post
    so basically we both want materia to take up less space. i would rather it go a step further and reduce number of materia by combining some you would not. So that about sums it up.

    Yes, but I'm trying to tell you that is counter-productive. Being able to combine the materia will just end up with more kinds of materia being in existence, because they cannot get rid of the materia they have already implemented in the game.
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  10. #30
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    Quote Originally Posted by Eldaena View Post
    Yes, but I'm trying to tell you that is counter-productive. Being able to combine the materia will just end up with more kinds of materia being in existence, because they cannot get rid of the materia they have already implemented in the game.
    they woul jsut phase out like they did with crafting. and it sounds like you think i mean the player cobines the materia. thats not what i mean.

    I mean, change the stats to the existing materia so they have the bonus effects while removing the materia that are those effect from game.

    so add pet resist to str, and remove pet resist from game as a drop.

    do you ever convert gear to materia and get a resist, yea, it sucks. if they removed resist from game and added them onto materia as bonus effects then that wouldn't happen anymore.
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    Last edited by syntaxlies; 02-24-2012 at 03:36 AM.

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