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  1. #1
    Player
    Dyvid's Avatar
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    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90

    New DoL Class: Beast Tamer

    Since the Genie is out of the bottle on soloing jobs it's time for a good look at Beast Tamer, but it should be a Discipline of the Land class and not a DoW job. Let me explain the idea in detail.

    Basically you charm a beast and do all the fighting by commanding the beast; yes like Pokemon style games.

    Certain beast families would be weak to other families similar to FFXI's beast family:


    Now to why it's a DoL Class; you can stable 5 beast and collect goods from them like horns, fur, mottle skins, etc. You could even make unique mounts and sell them to other players. Think of it like adding Rancher to the FFXIV.
    (3)

  2. #2
    Player
    fay2's Avatar
    Join Date
    Aug 2018
    Posts
    107
    Character
    Fay O'ul
    World
    Sophia
    Main Class
    Bard Lv 100
    honestly I hope now that they opened the box on limited jobs they make all little bits of side content into at least this to begin with

    like
    a horticulturalist ,
    with its own in game book that updates as you grow stuff, with things on, thing grown, yields, time to grow, how soils effect and crossing pollination options.
    even a few skills to recover crops get better yields growth speed.

    or chocobo keep ,
    tied to your companion and chocobo racing with benefits as it levels in say a jockey skill or better husbandry when breeding and feed knowledge

    *cough* (added a light or even better full party mount in a chocobo carrage tied to that pls) *cough cough*

    that sort of stuff adds more lore and diversifies the types DoL to the world quickly
    plus making them limited means they need only add stuff to them when they want and the uptake will show if people really want more like content

    then totally add more unique stuff like your suggesting

    the other thing I hope they add down the track to a few limited jobs if they do start adding more is having some jobs stem from them at some point
    like your horticulturalists green thumb with a bit of magic leads to a green mage job lol
    (3)
    Last edited by fay2; 12-16-2018 at 08:04 PM.

  3. #3
    Player
    Songwillow's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    48
    Character
    Sin Songwillow
    World
    Ultros
    Main Class
    Scholar Lv 70
    Honestly I can imagine it being better as a DoW class as the Beastmaster (a familiar class in FFXI). This class was similar to what you describe. Considering that furs, hides, horns, and the like are normal drops from most creatures, it isn't feasible to build a gatherer solely on it. However it might be interesting to add a class trait that increases the drop rate for those types of items making it similar to the point. Either way, the idea is nice but better for a combat class and might be fun for dungeons, trials, and raids.
    (2)

  4. #4
    Player
    Lunaria_Nightrunner's Avatar
    Join Date
    Jan 2019
    Posts
    4
    Character
    Lunaria Nightrunner
    World
    Brynhildr
    Main Class
    Monk Lv 69
    Quote Originally Posted by Songwillow View Post
    Honestly I can imagine it being better as a DoW class as the Beastmaster (a familiar class in FFXI). This class was similar to what you describe. Considering that furs, hides, horns, and the like are normal drops from most creatures, it isn't feasible to build a gatherer solely on it. However it might be interesting to add a class trait that increases the drop rate for those types of items making it similar to the point. Either way, the idea is nice but better for a combat class and might be fun for dungeons, trials, and raids.
    I disagree that it is unnecessary to get the Gardening equivalent to beast related materials as I have noticed that you can't get mats from mobs that don't grant exp. If you max out your DoW/M before doing DoH you can't just farm mats. Now yes that allows newer players to sell what they think are pointless mats on the market and make gil. But we already have gardening, NPC materia melders, materia purchase, and farmability via dailies. All of these changes to the game show a desire to minimize grinding. This idea does follow the idea of allowing Solo players to do it all at a fraction of the time. Now I would say the Ranching aspect should be separate of the Beast Master class and instead tied into housing like gardening.
    (0)

  5. #5
    Player
    Lunaria_Nightrunner's Avatar
    Join Date
    Jan 2019
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    4
    Character
    Lunaria Nightrunner
    World
    Brynhildr
    Main Class
    Monk Lv 69
    As to Beast Master as a Job, it would definitely be a limited job to limit it's impact on the game as a whole. The need to make X number of new pets and abilities and then maintain them with the overall game balance would put a lot of strain on the development of new material. Which is my gut reaction to the idea of limited jobs in the first place, neat ideas that aren't worth full implementation and upkeep. Give people new neat jobs without multiplying the effort in development of new content.

    Back to the point :3, having a limited job that blurs the line between DoW and DoL isn't a bad idea. New pets and pet abilities, A reason to start over from lv 1, buffed material drops, and a set of Job quests that are more in line with DoL get X of X style. All of that still gives the roving see the world aspect blue mage had while giving Beast Master a very unique feel and giving a way to farm mats for the Leatherworker class that it doesn't have yet doesn't "NEED". It fills may content holes while not feeling forced.

    The level cap can be increased as able and will allow farming of older leather tiers meaning that the highest tier Leather is still gathered the old fashion way of killing mobs as a DoW/M. Further ensuring that this would not affect the workload of any level cap increase as the new pets/abilities and the like can be developed at leisure during X.X patches. This would allow it to be a New type of DoL that animal Mat gathering would need to be. No animal is going to wait while I slice off a few yards of hide like a normal gathering node and while fishing/trapping would be doable but this allows for something fresh.

    As to the pokemon aspect I can see that holding true with the masked carnivals deliberate use of elemental types. In real dungeons making a BLM use Ice just because we are fighting Ifrit or so on isn't going to happen as it messes with the efficiency of rotations and in turn changes game balance. That's why such game mechanics are great for Limited Job and their unique material. A Man vs Beast show would most certainly get its own slot next to the masked carnival and have access to rare tames either as rewards or as Job quests.
    (0)

  6. #6
    Player
    fay2's Avatar
    Join Date
    Aug 2018
    Posts
    107
    Character
    Fay O'ul
    World
    Sophia
    Main Class
    Bard Lv 100

    Maybe a hunter DoL would surve better?

    Was thinking if you wanted a animal based DoL that would lead to a beastary logs (much like the fishers fishing logs)

    You could make a hunting class with a crossbow using darts and bolts (like bait and lures for fishers)

    Its nods it could have
    -nesting spots around the map that give you a FP view like what was added in stormblood with the darting missions, but your gather and perception controlling, the take down success and the zoom. gp could go it skills to improve your odds
    -traps that you can set ? or find setting a timer to revisit a spot with a limit to the number you can set (expending a bait to reset with meat or veg)


    The darts and bolts could be additional crafts for crp/bsm/alc


    Out side of the hunting nest nods it could be one of the few DoL that gets exp from open world mob kills
    so give it a few skills to use in combat but make in far more clunky than DoW/DoM (as a way to separate it as not one of those)
    like a load bolt with a long cast timer and separate aimed shot skill. (bit like a two stage blue mage 1000 needles skill on early mobs)

    how ever it always drops some sort of tokens (carcase) that you can choose to "harvest" at some point to desired drops or even new materials from the mob (there are a bunch of materials on the MB that seem like monster drop that don't drop already like ladybeetle wings etc)


    have it come out of gridania I could see main reasons for this or interesting stories and themes like;

    -a sort of game warden (finding traps set by poachers)
    also controlling poaching to some degree if they have a guild of hunters who use the crossbow and anyone fold by the wailers hunting with other methods would quickly spotted as poaches and allow better control over who's hunting

    -sure gridania's seem less in cline to eat meat for reasons of elementals, but that's ignoring the miqo'te keepers that have been living in the shroud all the while the elezen and hyur were living under it that must have been hunting
    as well as the Ltw guild need pelts from somewhere and a hunting guild could be held to task about the animals other parts not going to waste.

    -separating archery from hunting
    I'm sure there would be more than a few elezen that would like that idea

    -guilding a hunting guild in gridania could be presented as away to expand gridanian ideas about hunting and not wasting life or hunting in excess.
    (2)

  7. #7
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,634
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dyvid View Post
    Since the Genie is out of the bottle on soloing jobs it's time for a good look at Beast Tamer, but it should be a Discipline of the Land class and not a DoW job.
    But, can't we just stick the job-gutting genie back in his bottle instead of pretending that functionality and identity are mutually exclusive?
    (2)

  8. #8
    Player
    Dyvid's Avatar
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    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Shurrikhan View Post
    But, can't we just stick the job-gutting genie back in his bottle instead of pretending that functionality and identity are mutually exclusive?
    Well BLU was a horrible design for a soloing job. I was thinking it was going to be this OP job that would solo all the old level 50 content, I was dead wrong.

    As for Beast Tamer idea, it's a completely different system than what normal class/jobs are and would play like a classic RPG. As the player, you aren't going to running around the Open World attack mobs and using weapon skills. You would have a completely different menu that specifically would command your pet to either attack, defend, use a command abilities or use a item. The player will be completely invisible/invulnerable during the fight putting all the focus on the beast battle. It will be a completely Open World job meaning you can't go through dungeon or trials. You can have 1v1 pet battles with other players and maybe a battle colosseum.

    You'll store and retrieve pets from a Tamer Ranch as well as gather specific and unique items from that family of beast that wouldn't drop in the open world. This should complete the Land gathering circle because you would be gathering items from defeated monster in beast battles as well have gathering items from your tamed monsters.

    Quote Originally Posted by fay2 View Post
    Hunter
    Honestly I would like to see Hunter / Ranger be a ranged dps job that would play similar to FFV that would call upon animals to do specific attacks. This would most likely be a better fit for what players are thinking when talking about Beast Master as well as a better fit for FFXIV combat system.
    (0)
    Last edited by Dyvid; 02-11-2019 at 03:14 AM.