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  1. #1
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100

    Please Stop saying Nerf ___

    There is no such thing as OP jobs, only OP players who know their job from top to bottom. I been in dungeons and normal raids where a Sch would fumble the ball and have so many die because they lack the Knowledge of their toolkit or the skill to keep people alive. Is Sch a little OP in the hands of a skill player yes, but i don't hear complaints from my co heal, they most stay on the offensive and throw out a heal here and there. the Problem is WHM has been stripped of their individuality and all DPS on a healer class is boring, throw a dot or two and hit the same skill over and over.

    There is one thing i know, if people are too busy enjoying themselves they don't complain, only the ones who are fed up with stagnate game play or less love to their jobs complains. i just want to know why is it so hard to buff or rework a skill, because like i said only the Skill people are winning in the most hardcore content. so the OP jobs thing is out the window if you suck and don't know your toolkit your DPS or Tank survive ability will show. I Guarantee if DPS was the same across the board the only people still winning are the skilled and hardcore people.
    (1)

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by kobe-sabi View Post
    There is no such thing as OP jobs, only OP players who know their job from top to bottom. I been in dungeons and normal raids where a Sch would fumble the ball and have so many die because they lack the Knowledge of their toolkit or the skill to keep people alive. Is Sch a little OP in the hands of a skill player yes, but i don't hear complaints from my co heal, they most stay on the offensive and throw out a heal here and there. the Problem is WHM has been stripped of their individuality and all DPS on a healer class is boring, throw a dot or two and hit the same skill over and over.

    There is one thing i know, if people are too busy enjoying themselves they don't complain, only the ones who are fed up with stagnate game play or less love to their jobs complains. i just want to know why is it so hard to buff or rework a skill, because like i said only the Skill people are winning in the most hardcore content. so the OP jobs thing is out the window if you suck and don't know your toolkit your DPS or Tank survive ability will show. I Guarantee if DPS was the same across the board the only people still winning are the skilled and hardcore people.
    the biggest problem is the content not the jobs.

    when content is so predictable players can time to the second when to use skills for the best impact and know that several minutes in advance it's a problem. you can see this on most jobs even things like blm where they often use triple cast as a dps increase becuase encounters are soo predictable they know they won't actually need it for mobility in the next 60 seconds..

    in scholars case the issue is healing is so predictable they know exactly how many aetherflow charges they'll need to use on heals and exactly when they'll need them. just used aetherflow and will need one indomnibility in the next 45 seconds... means they can burn the other 2 on energy drains and be absolutely fine..

    Ast has a similar thing and in some ways is even more OP than scholar. if you go and watch a solo heal savage video or something like that it's nearly always an astrologian soloing the heals.

    encounters are to predictable... if they werent so scripted you'd likely find scholars needing a lot more gcds to actually cast heals and stuff. whichin turn would bring them more inline with ast and even whm
    (5)

  3. #3
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    583
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Is there any situation where AST/WHM comp is META?
    Is there any situation where PLD/DRK comp is META?
    Is there any situation where the META comp don't have neither DRG, NIN or BRD?

    See that comp: PLD/DRK/RDM/BLM/SAM/MCH/WHM/AST. With equally skilled players, this comp is able to compete against this comp: PLD/WAR/DRG/BRD/NIN/SMN/SCH/AST?
    (8)

  4. #4
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by miraidensetsu View Post
    Is there any situation where AST/WHM comp is META?
    Is there any situation where PLD/DRK comp is META?
    Is there any situation where the META comp don't have neither DRG, NIN or BRD?

    See that comp: PLD/DRK/RDM/BLM/SAM/MCH/WHM/AST. With equally skilled players, this comp is able to compete against this comp: PLD/WAR/DRG/BRD/NIN/SMN/SCH/AST?
    Poor Monk...
    (2)

  5. #5
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Dzian View Post
    the biggest problem is the content not the jobs.

    when content is so predictable players can time to the second when to use skills for the best impact and know that several minutes in advance it's a problem. you can see this on most jobs even things like blm where they often use triple cast as a dps increase becuase encounters are soo predictable they know they won't actually need it for mobility in the next 60 seconds..

    in scholars case the issue is healing is so predictable they know exactly how many aetherflow charges they'll need to use on heals and exactly when they'll need them. just used aetherflow and will need one indomnibility in the next 45 seconds... means they can burn the other 2 on energy drains and be absolutely fine..

    Ast has a similar thing and in some ways is even more OP than scholar. if you go and watch a solo heal savage video or something like that it's nearly always an astrologian soloing the heals.

    encounters are to predictable... if they werent so scripted you'd likely find scholars needing a lot more gcds to actually cast heals and stuff. whichin turn would bring them more inline with ast and even whm
    So since Sch Atherflow abilities and traits isn't crap unlike the Whm Lilies system, chain stratagem is a big help and how fights are so scripted, Sch is built to the "T" for raiding content. I can see Ast being really good in Soloing raid content, its Toolkit is way better i love setting up healing combos with earthly star and if i need that clutch "Lightspeed". they can easily add back StoneSkin II to the Lilies system for Whm, add 3 more lilies to make the total to 6 lilies having each lily add some type of SS buff, MP % decreased, or strengthen spells hell they can even add "Reraise" to Whm and only Whm. We know the fights have to be scripted, cant be too much of a hassle in killing raids, i couldnt do the fight of FFXI when it took hours to defeat boss, i don't have the finger strength for that in FFXIV.
    (0)

  6. #6
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by miraidensetsu View Post
    Is there any situation where AST/WHM comp is META?
    Is there any situation where PLD/DRK comp is META?
    Is there any situation where the META comp don't have neither DRG, NIN or BRD?

    See that comp: PLD/DRK/RDM/BLM/SAM/MCH/WHM/AST. With equally skilled players, this comp is able to compete against this comp: PLD/WAR/DRG/BRD/NIN/SMN/SCH/AST?
    META! If the job is built more to help, people will go to that job over others. the only people who care about META are world first clearest and people who care about what Reddit say even thought the players who are listening are not on the same skill level. The problem is their should be more party composition, SE needs to think about more jobs that work in conjunction with others,
    (0)

  7. #7
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Seraphor View Post
    Poor Monk...
    SE could easily fix this by adding MCH to Blunt and having it work in conjuction with MNK, last time i checked Flint lock pistols and rifles are only leathal in close range, Ball projectiles cause more blunt damage over peircing damage from far ranged, the main reason the projectile was changed was to in crease the velocity of a round.
    (0)

  8. #8
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    I don't know that it's really that any one job needs to be nerfed, but rather that other jobs need to be buffed or have abilities/traits added or changed to make them an attractive choice over the same old. Mistaken player mindset certainly contributes a bit to under-representation (for the vast majority of a content's lifespan pretty much any party composition of skilled players will be able to clear it, so it's not like you NEED to lock out certain jobs, but people will do it anyways because they see the "pros" doing that and don't really consider why that's happening), but when you can get into content a lot easier as X instead of Y, and feel like you contribute a lot more to the group as X, a lot of people just end up choosing to play X instead of being turned away from party after party.

    A few small adjustments to AST/SCH and giving WHM some utility is honestly all healers would need right now to be competitive, but this late in the expansion that's obviously not going to happen. Hopefully, with dancer being all but certain to be added, they completely re-approach how they approach healer balance. WHM with cards slapped on wasn't good for AST, so I'm hopping they don't just go SCH with some random twirls added to try and balance it.
    (0)
    Last edited by Elamys; 12-06-2018 at 05:08 AM.

  9. #9
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by kobe-sabi View Post
    SE could easily fix this by adding MCH to Blunt and having it work in conjuction with MNK, last time i checked Flint lock pistols and rifles are only leathal in close range, Ball projectiles cause more blunt damage over peircing damage from far ranged, the main reason the projectile was changed was to in crease the velocity of a round.
    Not to mention Machinist has typically been a debuffing class in the past, aiming at different body parts or using different ammo to influct status.
    So it woukdnt be at all out if place for it to inflict all the vulnerability down debuffs, perhaps cycling through them on cooldown like the bard does with songs.
    But thats probably too much to change now.
    (0)

  10. #10
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by kobe-sabi View Post
    There is no such thing as OP jobs, only OP players who know their job from top to bottom.
    If the top 5% of one job significantly out perform the top 5% of another, there is a balance problem. Somewhere, a job is OP or UP. It's not a "git gud" issue.
    (7)

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