Yoshi put out that stats from materia is capped at 10*(Max lvl4) materia. So str from materia is capped at 200. Now lets look at mana, because it can be easily be seen. Highest materia for mana is 35MP from materia, so capped at 350 Mp. So if I stack my mana as a THM, which as about 3.5k mana. I get a 10% increase to my max mana. 10% is a huge increase, but not game breaking. There are limits and most stats are going to follow that same pattern. The only way you can hit this cap, for most of the stats, is maxing two pieces of gear with maxlvl4 materia. STR, for example, can ONLY go in weapons and gloves.
Does the game need to provide higher stats to make an U/U better, no. They just need to put stats on them other than the materia can be crafted for that slot.
Example, body can only bind the following materia:
VIT - PIE - Phy.Crit - Def - Eva - M.Resist
As a mage player, any chest U/U with casting stats in it is an improvement.
As for the +40 STR or +60 Att PWR. Those can only be put in two slots with materia, just two. STR is in body and melee weapons. Att. Power is in MRD, LNC, and gloves. This is hardly a problem. If you could double bind this in any slot, you would have a fine point. Lets say you double bind them in these both slots. You now have 80 str, still not ground breaking. Lets stay you tripled them, 120 str. Still the game isn't broken and you had to not bind other possiblely useful materia there.
The materia system is balanced by the fact you can only put certain materia in certain slot. You can't go crazy and put str or att in every slot.
If I want to stack INT. I can only stack, materia wise, in the head and my arm. But wait thats the only places I can put M.Acc too! So I have to choose between M.acc and Int. Plus I have to use U/U gear for any other INT gains.


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