Crafters are gaming beasts that deserve to be rewarded for their hours of efforts. Farming Instanced bosses is a cakewalk in comparison.
It's bull to want to make the rest of the game pointless just to reward crafters. In XI some things like the weskit were better than most quested gear. I can see giving crafters one or two items per class that's better than most quested gear but in the end U/U should be better as a whole.
If they made the good U/U gear take several months to obtain that would help, because then people would buy crafted gear until they could get it. There are many things they could do to "reward crafters" but it's so unfair to make every dungeon every primal and every quest useless just to make crafters happy.
If you think this game can survive without proper dungeon gear or reason to do those dungeons then you can think again.
Come 2.0 if Yoshida keeps this stupid system of crafting gear being the most powerful the game has to offer its going to fail.
There needs to be some balance, with dungeon gear having a slight edge.
+1 to the idea Firon, Personally I would only like to see 1 meld on U/U aswell, it would be horrendous if after 4 upgrades and 1 materia you failed on the 2nd. (that is game quit inducing stuff)
I duno why we can't meld as many times as we like with no chance of losing the item, make materia rarer so the only risk is losing the materia, failure rates still apply but don't destroy the item.
Huh, one is a weapon and the other is armour.
Crafters need their own server then lol, cause I don't want that shit in my game ! /foot stamp
.. this is mostly sarcasm by the way ..
This, if content required the farming or U/U tokens which you could trade in for gear it would make content worth repeating and longer to get the items you want.If they made the good U/U gear take several months to obtain that would help, because then people would buy crafted gear until they could get it. There are many things they could do to "reward crafters" but it's so unfair to make every dungeon every primal and every quest useless just to make crafters happy.
Ifrit and Moogle took a step in the right direction with the addition of Kupo nut charm and inferno totem.
Last edited by Jinko; 02-23-2012 at 11:25 PM.
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