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  1. #1
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Duuude007 View Post
    Option c: don't let augmented melder work on U/U, i.e. no more than one materia at a time, ever.
    If you did that, then crafted gear is still better by a long shot -.-

    @ Felis that still wont make U/U gear better. That is just a lame cop out for making content last longer. The game should be all about progression and that does not help at all.
    (2)
    Last edited by Firon; 02-23-2012 at 08:54 PM.

  2. #2
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Firon View Post
    If you did that, then crafted gear is still better by a long shot -.-
    As it should be.
    (0)

  3. #3
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Duuude007 View Post
    As it should be.
    Then there is no point is doing anything in the game then <.< Just lvl to 50 do some dungeons till your bored then toss it away. Some of us actually want this game to last.
    (4)

  4. #4
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Firon View Post
    Then there is no point is doing anything in the game then <.< Just lvl to 50 do some dungeons till your bored then toss it away. Some of us actually want this game to last.
    Crafters are gaming beasts that deserve to be rewarded for their hours of efforts. Farming Instanced bosses is a cakewalk in comparison.
    (0)

  5. #5
    Player

    Join Date
    Jan 2012
    Posts
    127
    Quote Originally Posted by HiirNoivl View Post
    Crafters are gaming beasts that deserve to be rewarded for their hours of efforts. Farming Instanced bosses is a cakewalk in comparison.
    It's bull to want to make the rest of the game pointless just to reward crafters. In XI some things like the weskit were better than most quested gear. I can see giving crafters one or two items per class that's better than most quested gear but in the end U/U should be better as a whole.

    If they made the good U/U gear take several months to obtain that would help, because then people would buy crafted gear until they could get it. There are many things they could do to "reward crafters" but it's so unfair to make every dungeon every primal and every quest useless just to make crafters happy.
    (0)

  6. #6
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Duuude007 View Post
    As it should be.
    If you think this game can survive without proper dungeon gear or reason to do those dungeons then you can think again.

    Come 2.0 if Yoshida keeps this stupid system of crafting gear being the most powerful the game has to offer its going to fail.

    There needs to be some balance, with dungeon gear having a slight edge.

    +1 to the idea Firon, Personally I would only like to see 1 meld on U/U aswell, it would be horrendous if after 4 upgrades and 1 materia you failed on the 2nd. (that is game quit inducing stuff)

    I duno why we can't meld as many times as we like with no chance of losing the item, make materia rarer so the only risk is losing the materia, failure rates still apply but don't destroy the item.

    Quote Originally Posted by Shneibel View Post
    I am sure I will not going all the trouble to get xxx batraal crap to upgrade a U/U when primal wep are still better
    Huh, one is a weapon and the other is armour.

    Quote Originally Posted by HiirNoivl View Post
    Crafters are gaming beasts that deserve to be rewarded for their hours of efforts. Farming Instanced bosses is a cakewalk in comparison.
    Crafters need their own server then lol, cause I don't want that shit in my game ! /foot stamp

    .. this is mostly sarcasm by the way ..

    Quote Originally Posted by ArnoMorley View Post
    If they made the good U/U gear take several months to obtain that would help, because then people would buy crafted gear until they could get it. There are many things they could do to "reward crafters" but it's so unfair to make every dungeon every primal and every quest useless just to make crafters happy.
    This, if content required the farming or U/U tokens which you could trade in for gear it would make content worth repeating and longer to get the items you want.

    Ifrit and Moogle took a step in the right direction with the addition of Kupo nut charm and inferno totem.
    (0)
    Last edited by Jinko; 02-23-2012 at 11:25 PM.