The problem I see is that if you have a party that can already defeat these primals...it's not any more challenging at all. You already can do marathons like that and count your time. The difference would only be the achievement and other rewards.

And if you don't...then it's a huge waste of time ordeal. Something that is extremely frustrating. Lock valuable stuff behind it other than achievements and you WILL get tons of outcry. Not because "people don't want something difficult". Because this is not much more difficult than what we already have, but it requires a lot more time than that.

On a different note, is it even possible?! Normal aside, extreme is supposed to use the lowest item level. You have 8 and a half minute for each primal (together with whatever preparation you have). Is it possible to kill all those primals with an average time of eight and a half under the minimum item level?! I don't think so.


A boss rush would only have sense if it was either throwing you against successive enemies without healing you or resetting the cooldowns and/or if it did use some new mechanics. That's the bare minimum. Of course, best option would be for there to exist a new list of bosses unique to it, but that's a big piece of new content.


Either way, reward should be offered based on the number cleared, not only at clearing all. The more you kill the higher chance for rare stuff, but the only one that should require beating it all should be an achievement and maybe a title. Otherwise the content will be limited to only those statics that can put in time and are bored of the current savage content. So...those that can probably farm all of those primals anyway.