Results -9 to 0 of 26

Thread: Why bother?

Threaded View

  1. #14
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Rongway View Post
    You're just viewing mechanics through the lens of sync and overgearing.

    Of course they need to bother. Each piece of content has a time when it is current and relevant and not cheesable. It's not the developers' fault when people miss out on experiencing these pieces of content when they first get added.
    Not really especially with regards to dungeons. They're generally dead on arrival or obselete even before they're added.

    So generally speaking dungeons never have a time where they're relevant and not cheesable. Every patch is the same but for example the newly added dungeons in patch 4.4. Tuned to I-level 340 but everyone was already I-370 or there abouts and thus were overgeared before the 4.4 patch even went live.

    The result then is the dungeons are obselete before they're even added to the game and thus everyone is cheesing and overpowering them even on day 1 of there release.

    There has never been a time where you actually had to do mechanics in kugane castle or the drowned city of scaella. Just 2 of many many examples.

    Hell i still dont even know the mechs for scaella but who cares. just stand there throwing out fire 4s all day long even if i have 6 or 7 stacks of whatever that debuff is it poses zero threat.. and in kugane hell you can all stand and dance tet doggo get all the gold and still lol even at i 285 or whatever.

    So if dungeons are obsolete, overpowered and cheesed even on day one. What really is the point?
    (0)
    Last edited by Dzian; 12-14-2018 at 11:53 PM.