There are two kinds of ignoring mechanics. There's the idiotic kind, where the ignoring of mechanics does not benefit even the DD's DPS, and then...
There is planned ignoring of mechanics. One example that comes to mind is Head-On in Sigmascape V1.0(Savage): the point of the mechanic is to disengage from the boss and run to the back of the arena to survive the incoming damage of Doom Train colliding with the arena. Through coordinated mitigation and planning, melee DD could stand up near the front of the arena, survive the Head-On, maintain uptime and get healed up in the immediate aftermath. It's ignoring a mechanic's intended interaction with a party entirely, but it gets DD that additional damage and sacrifices almost no damage from a healer.
You ask "Why bother with mechanics?" It's because the mechanics create a dance for the players to move along with. It also creates gambits of risk versus reward in the fight. Do we have the Paladin take Omega's tether in Alphascape V3.0(Savage) and run to the corner to Hallowed during Pantokrator 2? It's the safer option for sure. But we can also have the bard take it, and circle the outside of the arena, allowing the PLD to maintain uptime--it's riskier, but it's rewarding too.
This constant game of risk vs reward is what makes the game fun. But like everywhere in life, there are people who take idiotic risks for no reward.
You shouldn't be losing 50% of your DPS to heal a DD who got hit by an AOE. Off-Global healing is something all three healers have that is more than enough for non-raid tier content.

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