
Originally Posted by
Lambdafish
But BLU adds nothing to that formula. If BLU were to really be BLU it would function the same as BLM with enemy skills tacked on as a mechanic. SMN has pets and RDM has white and black magic, and a melee phase, which are combat changes to the formula. BLU doesn't have those, if you look at the skills itself, they consist of skills with a heavy emphasis on gimmick (Doom, goblin punch, self destruct, matra magic, roulette), level based spells (level 5 death et al), buffing or debuffing (bad breath and lots more), spells that don't fit into the caster role at all (mighty guard, white wind), and elemental spells (BLM).
From that we see a massive amount of pruning and changing to keep within XIVs formula. Gimmick spells are gone, level based spells lose their level based uniqueness, and join the "elemental" spells, buffing and debuffing would be heavily pruned, and mighty guard and white wind would be on par with second wind and third eye. You say that casters are varied, but BLU is not after you strip it of everything that doesn't fit. There is nothing that BLU can bring that shakes up the ranged caster playstyle in the way the RDM or SMN can, and if implemented as a ranged caster, the best we could hope for is a BLM with a gimmick.