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  1. #21
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    Quote Originally Posted by Delsus View Post
    Who are you and what is your job at Blizzard?

    While the article does reak of troll and generally bashing WoW I would have to say that it had atleast damaged the MMO industry, before WoW we got a few good MMOs, now we get sub par MMOs coming out left right and centre from everyone trying to "become the next WoW" because if they do that it will make money.

    WoW is like marmite, you either love it and nothing else will do, or you hate it and wouldnt touch it with a 50ft barge pole, there is no inbetween.
    Street Fighter set the fighting game genre into motion. Do you blame Street Fighter when someone makes a bad fighting game? A lot of fighting games use Street Fighter's interface as a template.

    It's all about quality. Don't blame WoW for simply being successful.
    (2)

  2. #22
    Hmm, but Street Fighter most didn't ever play and found pretty bad. Street Fighter II maybe, but what really set fighting games into motion was Mortal Kombat, Tekken and Marvel vs Capcom. Street Fighter reached a broader audience by being ported to consoles.

    Dead or Alive and Soul Calibur were great fighting games too which you could easily say pushed it even further in terms of custimization (since prior to that, it was merely costume/color scheme swaps), but the thing with WoW is, WoW got popular but it's design pretty much ruined everything that made MMOs fun or great, then every other new developer directly copied that design, so yeah unlike blaming street fighter, you literally can blame WoW for what happened to the MMO market.
    (1)

  3. #23
    Player Wolfie's Avatar
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    Quote Originally Posted by Delsus View Post
    Who are you and what is your job at Blizzard?

    While the article does reak of troll and generally bashing WoW I would have to say that it had atleast damaged the MMO industry, before WoW we got a few good MMOs, now we get sub par MMOs coming out left right and centre from everyone trying to "become the next WoW" because if they do that it will make money.
    There's two things that WOW did to the MMO market: show people that a wall between players and developers is a bad thing, and that you can indeed receive a polished, high quality MMO with a highly responsive dev team. It set the bar for what it means to have good game development in the MMO industry.

    It didn't spawn "WOW clones"; that's just a stupid label stupid people give to a game after those same stupid people give a game the stupid "WOW killer" label to a game that is completely unlike WOW in almost every way.

    Every* other MMO marketed itself to a different crowd and only "copied" a few things from WOW, like a control scheme, or UI (which were themselves copied from previous MMOs), or features that had already become standards in the MMO market before WOW (mailbox, AH, instanced content). As someone that actually played some of these failed MMOs and paid attention to their marketing strategy, they play nothing like WOW and were never meant to one-up WOW in what it does.

    Those MMOs failed because the teams behind the projects were terrible. Patches that are always delayed, patches that barely bring content, no balance changes, gamebreaking bugs and lag that doesn't get fixed for over 3 months, bizarre, unexplained mechanics, poor customer support, and completely unresponsive development teams that never reshuffled their priorities to fix the damn game and deliver what was promised.

    * The only game that ever marketed itself as "the next WOW", or even tried to appeal to the same crowd, was RIFT. It purposely copied almost everything from WOW, with more polish and cooler graphics, to appeal to the WOW burnouts. And it partially succeeded, because the teams working behind the project aren't terrible, and they actually spend time listening to players, polishing old content, adding new content in a timely manner, and have good support.

    WoW is like marmite, you either love it and nothing else will do, or you hate it and wouldnt touch it with a 50ft barge pole, there is no inbetween.
    False dichotomy. I don't have to be in bed with WOW to appreciate what it does well, and just because I don't play anymore doesn't mean that I hate it.
    (4)

  4. #24
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    Quote Originally Posted by Elexia View Post
    Hmm, but Street Fighter most didn't ever play and found pretty bad. Street Fighter II maybe, but what really set fighting games into motion was Mortal Kombat, Tekken and Marvel vs Capcom. Street Fighter reached a broader audience by being ported to consoles.

    Dead or Alive and Soul Calibur were great fighting games too which you could easily say pushed it even further in terms of custimization (since prior to that, it was merely costume/color scheme swaps), but the thing with WoW is, WoW got popular but it's design pretty much ruined everything that made MMOs fun or great, then every other new developer directly copied that design, so yeah unlike blaming street fighter, you literally can blame WoW for what happened to the MMO market.
    That isn't the point I am making. SF2's success rubbed into other fighting games. Difference is that they made their own unique approach to it. The point is, don't blame WoW for simply being successful.
    (0)

  5. #25
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    Quote Originally Posted by Wolfie View Post
    What WOW did to "ruin" the MMO market is to launch as an extremely polished game
    This is where blizard has alot of people fooled. WoW was not even remotely "polished" upon release.

    Quote Originally Posted by Defmetal View Post
    .It's that WoW launched with an incredible budget, extreme polish.
    Now they did have a good budget, and update alot fo the time, but there original release was a cluster ****, the polished release is a myth.

    Quote Originally Posted by Elexia View Post
    Yep, it truly did. People who never played MUDs or MMOs prior to WoW wouldn't feel this way, they'd feel "it made MMOs better."
    OMG MUDs, how I miss hose. Man those were the days.

    Quote Originally Posted by Velhart View Post
    Street Fighter set the fighting game genre into motion.
    thats a heck of a subjective opinion. Most people would claim Double Double Dragon did it. Others would say Mortal combat broke down walls.
    (2)

  6. #26
    Quote Originally Posted by Velhart View Post
    That isn't the point I am making. SF2's success rubbed into other fighting games. Difference is that they made their own unique approach to it. The point is, don't blame WoW for simply being successful.
    No, I got your point, hence my point of throwing in DoA, MK, MvC and SC (all unique in their own way and equally as popular), hating on success isn't really the issue at hand though it seems a lot of people think it is.

    You can't blame WoW for being successful, you can blame it for what it spawned though. Any unique or new MMO that isn't a WoW clone or can't be picked up and played in the same way as WoW was, is doomed merely because of that fact. No matter how good the MMO is, "This ain't WoW!" gets it killed.

    It's become very hard for new MMOs to stand on their own two feet, which is why Guild Wars 2 for example has only 1 shining grace: The fact it's not following the typical Buy-to-Win, Pay-2-Play or F2PCashShop models, much like Tera's only saving grace was it's battle system and even that novelty has worn off on almost everyone who played it due to lack of content. Rift only got popular because what did it do differently from WoW, realistically? Almost nothing, and that's why it succeeded.
    (1)

  7. #27
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    Delsus's Avatar
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    Quote Originally Posted by Wolfie View Post
    There's two things that WOW did to the MMO market: show people that a wall between players and developers is a bad thing, and that you can indeed receive a polished, high quality MMO with a highly responsive dev team. It set the bar for what it means to have good game development in the MMO industry.

    It didn't spawn "WOW clones"; that's just a stupid label stupid people give to a game after those same stupid people give a game the stupid "WOW killer" label to a game that is completely unlike WOW in almost every way.

    Every* other MMO marketed itself to a different crowd and only "copied" a few things from WOW, like a control scheme, or UI (which were themselves copied from previous MMOs), or features that had already become standards in the MMO market before WOW (mailbox, AH, instanced content). As someone that actually played some of these failed MMOs and paid attention to their marketing strategy, they play nothing like WOW and were never meant to one-up WOW in what it does.

    Those MMOs failed because the teams behind the projects were terrible. Patches that are always delayed, patches that barely bring content, no balance changes, gamebreaking bugs and lag that doesn't get fixed for over 3 months, bizarre, unexplained mechanics, poor customer support, and completely unresponsive development teams that never reshuffled their priorities to fix the damn game and deliver what was promised.

    * The only game that ever marketed itself as "the next WOW", or even tried to appeal to the same crowd, was RIFT. It purposely copied almost everything from WOW, with more polish and cooler graphics, to appeal to the WOW burnouts. And it partially succeeded, because the teams working behind the project aren't terrible, and they actually spend time listening to players, polishing old content, adding new content in a timely manner, and have good support.



    False dichotomy. I don't have to be in bed with WOW to appreciate what it does well, and just because I don't play anymore doesn't mean that I hate it.

    Lol you obviously havent seen posts on here, <WoW fanboy> WoW did this, that and the other which means FFXIV should. If SE listened to the WoW fanboys this would be a WoW clone already.

    Then there is the other side "We are releasing a quest finder" "OMG its becoming more WoW-like every patch" you very rarely see a middle ground that says "well WoW did this, that and the other right and I think they could work well in FFXIV, whereas x, y, z didnt work and I think they would ruin the game", then list other MMOs pros and cons.

    I have talked to WoW players and the ones I have talked to pretty much say WoW is the best MMO and they would never play anything different.

    As for me I would rather die than play WoW, and you never told me what position you hold at blizzard
    (3)

  8. #28
    Player Wolfie's Avatar
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    Quote Originally Posted by Coglin View Post
    This is where blizard has alot of people fooled. WoW was not even remotely "polished" upon release.
    It was more polished than everything that came before it, and what wasn't polished, they fixed in extremely short order. The longest running problem WOW had from release was server instability and queues from too many players. Queues were fixed in about 1 month (partially because of trial ending, partially because new servers); and the rest of the performance issues were fixed within 3 months.

    Look at their update history. They fixed outstanding, game-breaking issues while the game was still in its trial period, and released a content patch a little over a month after release.

    http://www.wowwiki.com/Patches/1.x

    This list also doesn't include hot-fixes, which Blizzard made liberal use of to fix critical bugs within a few hours of discovery.
    (0)

  9. #29
    Quote Originally Posted by Wolfie View Post
    It was more polished than everything that came before it
    Still had tons of issues, still had a lack of content, still was very vanilla just like every MMO before it at launch. It was truly no different.
    (1)

  10. #30
    Player
    Velhart's Avatar
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    thats a heck of a subjective opinion. Most people would claim Double Double Dragon did it. Others would say Mortal combat broke down walls.
    Going to have to ask you read more carefully. This isn't based on opinions of the game, I am speaking in technical terms. SF2 set the template (multiplayer head to head fights, unintended combo system, wide cast of characters, basic health bar with the timer in the middle). The success of it's concepts is what I am referring to. Mortal Kombat made the genre bigger yes, but most fighting games base itself off concepts that SF created.

    Perhaps it wasn't a great analogy, since games like Ultima Online would compare to my analogy much better.
    (0)

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