Thought in 5.0 it would be nice to see Paladin get a movement related ability, but to keep it unique from Dark Knight / Warrior Paladin's is related to the enemy rather than their own.
Two ideas, first one being a closer parity of the others:
[1]
Grabs an enemy at range and yanks them into nearby range. I'd still like to see Paladins toss some holy bolts like Dark Souls, so perhaps here they get a javelin of light in their hands and toss it at an enemy dealing moderate damage and then the ability will highlight (for a short time, ~3 seconds) allowing players press it again to magically yank the monster to them (slight damage) and forcing them to attack the player for a few seconds.
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[2]
Second idea is that they pound the ground with their shield causing a bubble of energy to explode from the ground up in a large radius around them and then collapse inwards, grabbing nearby monsters and moving them towards yourself. (Large radial draw in). AoE Damage, less damage than the other tanks but also applies magical dampening field (light slower attack/cast rate debuff/moderate strength movement speed debuff).
To reduce ability bloat these abilities could be combine with some other skill, a bit like Dark Arts (except way less spammy please lol, these are utility skills for control). So something + shield lob = light javelin, and so on.
Thanks for reading![]()