Quote Originally Posted by Frizze View Post
A normal raid takes 4-6 players playing well for approx 10 mins. An alliance raid takes probly 10-12 players doing well for 40-60 mins. Players being significantly better or worse then the "playing well" standard(as well as how many beyond the minimum number needed to pass mechanics and DPS checks) either make the runs faster/easier or harder/slower/wipefest. So needing more people to play well for longer would mean that the alliance runs probly should be considered harder then normal raids, but all the extra bodies also means theres even more room for variation caused by exceptional people(on both sides of the fence - exceptionally good people making everything easier and exceptionally bad people dragging the world down closer to their level).
This is a really great comparison. I've been in Ridorana runs where I am the top dps on RDM by like a 2k margin and everything dies agonizingly slowly and then I've been there where I had a party comprised mostly of people with the Ultimate title and we swept through like it was nothing and skipped half the mechanics in the place.

I think ultimately the Alliance raids are more difficult than normal ones at least as a healer while it's likely the reverse for tanks and dps. The amount of distance people can travel can make keeping them alive through multiple stupid mistakes a real chore. Overall I think the requisite skill level for both kinds of content are tuned the same though.