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  1. #1
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Delsus View Post
    before WoW we got a few good MMOs, now we get sub par MMOs coming out left right and centre from everyone trying to "become the next WoW" because if they do that it will make money.

    WoW is like marmite, you either love it and nothing else will do, or you hate it and wouldnt touch it with a 50ft barge pole, there is no inbetween.
    Thing is before WoW, MMO's were unique and not mainstream which is part of what made them so different, now there are MMO's everywhere and the experience has become a lot less unique, I think a lot of it is Nostalgia as well, you always look back on your first MMO differently.

    I look back at FF11 as a convoluted mess much of the time with far too much timesink, it still doesn't change the fact it was my first MMO and I still have some great memories of getting to Lu'fraise for the first time and running to Jeuno as a level 18 hoping not to get killed on the way.

    As someone mentioned do you blame street fighter for making fighting games mainstream or Doom for making FPS mainstream ?

    People just like to attack WoW because its successful.
    (0)

  2. #2
    Player
    Mishakai's Avatar
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    Mar 2011
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    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Ah I see, so when worthless entitled mouth-breathing scrubs can't get the attention they are looking for on a games official forums, they post their worthless drivel on their own website.

    Well, at least those are much more easily avoided.
    (1)
    Proud owner of a Goobbue Mount

  3. #3
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    And by the way, FFXI had a steady population post WOW's launch for YEARS. Its population only dropped when the quality of its content also dropped (post level cap increase).
    (5)

  4. #4
    Player
    Roaran's Avatar
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    Mar 2011
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    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I think the problem with modern producers and would-be publishers of MMOs, is that they don't see world of warcraft for what it really is. They see something that they could replicate, but WoW is fundamentally just a fad; and, we will likely never see the remergence of another like it.

    Unless producers realize this and start catering to their future and current audience, they'll likely never be successful.

    I personally play MMORPGS in order to experience all the great things I loved about RPGS, story, strategy, and character development with friends.
    (2)

  5. #5
    Player
    Defmetal's Avatar
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    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100
    I think he just nailed it.

    It's not that WoW was a kiddy game designed for 9 year olds and up.

    It's that WoW launched with an incredible budget, extreme polish, and rapidly updated and released content. And not just minor content, MASSIVE content. The size of their expansions is not matched by any other game. Their .1 updates bring as much content as some MMOs entire expansions. Hey look how little content FFXI has with each expansion (at launch day of the expansion, not end-life of the expansion). I mean CoP only released with a few chapters, a few new zones, no new jobs and virtually no new items. Think about that. (Not where it ended up 2 years after the expansion came out).


    WoW didn't create the newbie problem. It responded to it. WoW, like most blizzard games, had so many players it didn't know what to do it. They outdid themselves, they had to rapidly create more servers to handle the unexpected influx of players.


    As a result, they had 5m players of all different backgrounds. So, they tried to make the game open and enjoyable to everyone who wanted to play the game. Just like your First Person Shooters, WoW has difficulty settings. You've got your Normal Dungeons for everyone where even morons can complete them. You've got your Hard Mode dungeons for players who want basic strategies. You've got Normal Raids for people who want strategy and a bit more difficulty and risk/reward. Then you've got your Hard Mode raids, for people who want an extreme challenge - and most of them are very difficult.

    It's not that WoW was easy, it's that WoW had a difficulty slider and made all difficulties produce acceptable reward tiers.

    FFXI never did that. FFXI was an extreme basic set of gear at 75, and a hardcore badass set of gear for raiders. No middle ground. That's also how most MMOs were.

    Look at Everquest I, virtually no casual gear for level 60 players, but plenty of incredible raid gear. WoW broke the curve by creating casual gear, roughly 20% weaker than raid gear, but allowing them to have fun.


    WoW isn't easy, you're just playing on the wrong difficulty. Guild Wars lets you hit max level in 1 day and doesn't even have raids ..... Have you guys tried raiding in WoW on 24 person heroic difficulties? Some of those fights require a lot of attention and reaction. Just because casual players have content doesn't mean the overall game is easy.

    Most of the "hard" mmos are considered hard just because they have no casual content - They have virtually nothing to do for casual players besides level up or some basic gameplay functions. Look at FFXI in TOAU. Assaults were an incredible grind. You'd spend an immense amount of time over many days to get one piece of gear. Nyzul Isle you'd spend weeks getting to floor 100, then you could farm gear. Gear was pretty rare, and there wasn't REALLY casual gear for max level players. All gear was designed for people with lots of play time, lots of hours, and no real life.

    Look at Xatsh. He's spent many years of his life playing a video game. He may have gotten a relic in FFXI, and led a guild, but he spends more time in a fake world than the real world.
    (4)

  6. #6
    Player
    Jaide's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    144
    Character
    Jaide Lynx
    World
    Balmung
    Main Class
    Botanist Lv 52
    I miss the days when MMOs used to be sandbox games that focused on adventure and immersion, the journey to endgame. Then WoW came out and shifted the genre to focus on players with short attention spans that preferred twitch based gaming. Players that couldn't be bothered with adventuring in a game if it took any time away from their race to max level and needed a linear monotonous line of quests to get them there. Now there's nothing left for fans of the genre in its original form because most games are poorly developed or failed attempts to copy WoW's success.

    Yeah that article was a rant, but those who dislike WoW have a reason to complain. There's nothing left for them to play and probably no hope of anything coming out in the future that isn't just another poor attempt at mimicking WoW's formula. You could dumb down any genre to appeal to people who originally had no interest in it and you'll see its fans get upset.
    (4)
    Last edited by Jaide; 02-24-2012 at 04:06 AM.

  7. #7
    Player
    Nanamix's Avatar
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    Feb 2012
    Location
    Ul'dah
    Posts
    66
    Character
    Nalerius Scarletton
    World
    Balmung
    Main Class
    Gladiator Lv 51
    To be honest, MMORPG nowadays are all about profit. Rather than a so called "Deep Experience" like many developers claimed. Many MMORPG out there have their own potentials, that including create mission and quests and modes that are relevant to their Lore. But instead, they made it casual like "Go kill x amount of monsters." - "Search for this." - "Talk to this guy" and then turn in for a twat load amount of rewards for doing the same thing over and over again. To be honest, MMORPG Developers should stick with their own idea, rather than replicate of the same infamous game, and add something a little different to make it seems different, and then claim it's a "WoW Killer". To be honest, as soon they claimed it's a WoW Killer, we all know that the game content are based from WoW. It's like playing the same damn game over again.
    (1)

  8. #8
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Agree with everything Defmetal says, of course its falling on Defears in here.
    (2)

  9. #9
    Hmm, but Street Fighter most didn't ever play and found pretty bad. Street Fighter II maybe, but what really set fighting games into motion was Mortal Kombat, Tekken and Marvel vs Capcom. Street Fighter reached a broader audience by being ported to consoles.

    Dead or Alive and Soul Calibur were great fighting games too which you could easily say pushed it even further in terms of custimization (since prior to that, it was merely costume/color scheme swaps), but the thing with WoW is, WoW got popular but it's design pretty much ruined everything that made MMOs fun or great, then every other new developer directly copied that design, so yeah unlike blaming street fighter, you literally can blame WoW for what happened to the MMO market.
    (1)

  10. #10
    Player
    Velhart's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Elexia View Post
    Hmm, but Street Fighter most didn't ever play and found pretty bad. Street Fighter II maybe, but what really set fighting games into motion was Mortal Kombat, Tekken and Marvel vs Capcom. Street Fighter reached a broader audience by being ported to consoles.

    Dead or Alive and Soul Calibur were great fighting games too which you could easily say pushed it even further in terms of custimization (since prior to that, it was merely costume/color scheme swaps), but the thing with WoW is, WoW got popular but it's design pretty much ruined everything that made MMOs fun or great, then every other new developer directly copied that design, so yeah unlike blaming street fighter, you literally can blame WoW for what happened to the MMO market.
    That isn't the point I am making. SF2's success rubbed into other fighting games. Difference is that they made their own unique approach to it. The point is, don't blame WoW for simply being successful.
    (0)

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