
Originally Posted by
Wolfie
I don't believe for a moment that WOW ruined the MMO market in the way you guys think it did. What WOW did to "ruin" the MMO market is to launch as an extremely polished game, and to rapidly expand and improve with top of the line quality. WOW's developers, designers and QA* were top of the industry people, and it was reflected in their work.
Every big budget MMO that came after WOW tried to appeal to a more hardcore audience, and an audience that sought a change from WOW. Every single one had massive hype built up around it and had hundreds of thousands of pre-orders or followers. And then the games released in an almost unplayable state with game-breaking bugs or lack of content, and the game fizzled. It had absolutely nothing to do with the game not being a clone of WOW or it being an easy mode game, and everything to do with the actual (low) quality of the goods that were promised.
You take a look at how WOW operated for the first few years of its life, and you see that they didn't try to hype anything. They never released features that had major bugs in them; they instead opted to delay some features until they were actually ready and usable (tip: Yoshi is doing the same thing). They placed a massive focus both on story telling and gameplay (and yes, WOW DID have game play), instead of focusing on just gameplay (Aion, RIFT, EVE) or just story (WH, AoC).
You can't blame WOW for "ruining" the MMO industry by being an extremely polished game.
(* The older WOW dev, designer and QA teams. The newer teams that are working on WOW are pretty awful, and it's reflected by the fact that WOW lost approx. 20% of their user base in the last year)