I much prefer to level via standard dungeons.
Sure, you can argue the dummies are practice enough, But speaking as a BLM (that which I am presently fixated on), No amount of dummy practice teaches you how to maintain your rotation while avoiding mechanics designed specifically to disrupt it.
Its one thing to simply know which buttons to press in which order, But learning the whens and whys of all your skills in a live environment is best taught in dungeons.
In my opinion anyways, lol.
I started in ARR with a group of friends who played 1.0. Began as ACN and switched to Monk around level 30. While leveling that Monk (which wound up my main through all of ARR) I never once felt that it wasn't fun, even when I only had 4 buttons. Looking ahead and seeing the skills that were coming and trying to figure out how I would fit those into the rotation i'd already established was part of what got me hooked.
Coming from max skills down to 10% of your skills does indeed feel boring in comparison, But since a fresh player wont have that experience yet, they're less likely to feel bored at lower levels.



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