Results -9 to 0 of 62

Threaded View

  1. #23
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Sylve View Post
    An Armchair Developer. The best kind.

    First point, yes. Almost all art for any game is created at a far higher resolution than what ever makes it into the game. And then you ruin your previous true statement with a false one.
    Creating textures is a lot more involved than firing up Paint and adding more pixels. You're asking them to retexture every single visible surface in the game. That's a tremendous amount of work. Only someone who has never created textures for a game could possibly assume that the work is "zero effort". Are you even aware of how much a line like that is a slap in the face to the artists responsible for creating them? Jeez.

    And you're correct. A minor tweak to improved textures wont suddenly destroy the game.

    Once again, You're spewing opinion like its fact. Everything the game renders on your screen impacts your fps. Everything. That's why there are so many options to turn down all of those graphical options.

    You want to know what else wasn't up to FFXIV 1.0s standards? Computers. Yessir, If you take off those rose tinted goggles and did some basic research you would know that while yes, XIV 1.0 looked amazing, It had this awful tendency to run like complete garbage and/or melt your PC in the attempt. Kind of like another MMO that pushed its visuals too far.. I'm sensing a pattern here.

    Going forward into Shadowbringers and beyond will see zones and gear looking better than previous versions content, older hardware will no longer be supported which allows the devs to build those improved visuals from the start. This is to be expected, but demanding they retexture the entirety of the game because you're overly sensitive about texture resolutions is simply asking too much.

    Also, some homework for you. Go do some proper research into why 'Minimum System Specs' exist in games.

    Armchair developer, sure.

    I'm not asking them to retexture everything, as I clearly said : " It wouldn't cost anything to the dev team to make all new textures at high quality", by that I mean the new content, not the existing one. They could just retexture the important characters, like Hien or Raubahn on whom the lower quality is clearly visible. Read more carefully.

    Also for your information, textures are loaded in the Ram of your GPU. Increased resolution for textures only won't result in FPS drops, unless your card is out of Vram, then the textures are loaded in the RAM directly, which is slower and will impact (greatly) your FPS.

    Computers now are much more powerfull than when 1.0 was realeased, and the bad performances at the time where not due to textures quality, but the crazy amount of polygons on certain assets (the famous flower pot) among other things, and the bad choice of the cristal tool engine (originally used for FF13) for a MMO which needs to display many more assets and characters (+open world, hence the long corridors to hide the loadings).

    Texture quality is not expected to be improved in shadowbringers, as Yoshiad said during the Fanfest.

    Minimum specs exist and I don't see how a "enable high res textures" option would impact that. This would affect the recommended settings.
    (2)
    Last edited by Deithwen; 12-11-2018 at 08:05 AM.