Mind if I throw a few more into the collection?
1:Why aren't treasure maps stackable? Inventory is already a big enough problem without needing to spread my maps out in my inventory, saddlebags, retainers, and maybe even on the marketboard for 99million gil if I get desperate for room.
2: Speaking of inventory problems, why must there be so many tokens that take up inventory space? Every primal has one, every world boss has one, every raid has SEVEN, etc. All items that only exist to function as a currency should be in the currency tab and not our inventory. What's worse is hunts, which has already placed its currency in a pleasant tab, has an ever growing number of mark logs...which defeats the purpose of putting seals in the currency tab, because I then spend those seals on things that are only wasting space while I save up enough of them.
3: On that same note, why are delineations a thing for crafters? Why do you want me to waste inventory slots, which are so limited already, when the cap on scrips could be increased and I just use up scrips every time I want to use "Heart of the Whatever"?
4: Why can the Daily Frontline Challenge only be done solo? It is functionally identical to just queuing up for a Frontline match (which we can do as a party), except we're punished with fewer rewards if we want to play this MMO with other people?
5: Why were new Frontline victory achievements added that didn't retroactively include previous victories when the game has multiple ways of tracking those past victories? Now someone who starts grinding now only needs 100 victories for multiple achievement mounts, while those that started in the beginning would end up doing twice the grind for the same rewards.