Quote Originally Posted by WhyAmIHere View Post
Valid points were made as far as why in some cases, that system wouldn't work. But nothing else has been brought up to deal with this.

So why hasn't anyone thought up anything better?
People have been bringing up solutions to all of these issues that combo consolidation is supposed to have in the myriad threads that popped up after this system was introduced in PvP.

The arguments against it boil down to supposed dumbing down of the system (supposedly pushing three buttons in sequence is harder than pushing one button) and it being more boring (this one is somewhat understandable, but in a grander scope of things, there is no difference for the brain between 1-1-1 and 1-2-3 if the chain is repeated several times one after another).
To make it even funnier, these same people that are against consolidation tend to complain about people that don't use their enmity combo or just don't combo skills.

I won't even count the "if they'll do it, they will just add new skills to fill in the slots" argument as it is pure ignorance. They'll do that anyway. Except instead of the player having more options to use (because these will be new options), the number of them will be the same (because new options will replace old options). So much for people thinking that it's already too boring as is.

Every "we have forked combos", "it won't work with monks" and such argument was countered with a solution several times.