C.
I would rather have seen something new and unique to XIV.
C.
I would rather have seen something new and unique to XIV.
Sorry, just to clarify my comment: solo until certain spell requirements are met then through class quests migrate the character to the general game.
I would have preferred an OP that wasn't so clearly biased.
I'll pick D) Have it all.
People who think Blu has to absolutely be gutted to take part of main content are people who are not thinking large enough, which is incidentally how the devs are thinking.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
Because BLU is historically one of the few jobs that don't learn spells by simply leveling or buying them in shops, you have to go out of the way to gather them. The other popular job to have that kind of mechanic is SMN, and people still complain about how it's not truthful to what it shoud be.
It's not unreasonable to have a BLU missing some skills or a SMN missing a few summons, but, in a system that's built on random matchmaking, it could be a real issue, either for the BLU itself or the party he's randomly put into.
They also mentionned Beastmaster and Puppetmaster as ideas for limited jobs, and again, those jobs need to collect things to be really efficient. I really think that's the deciding factor.
Last edited by Reynhart; 12-06-2018 at 11:53 PM.
Take BLM, rename it's skills and you get the BLU you want so badly.
It won't do element damage or anything unique in a fight which then begs the question: Why do you want a reskinned BLM so badly?
I vote A. It's different from everything else and that gives me motivation to play it. If it was what people want, I wouldn't even unlock it as I already have a BLM.
You know what I'd have loved to see for this sort of thing? Them creating a system that blocks your entry to duties based on the acquisition of certain skills. Especially if there are several jobs that can benefit from it so it's not a one time investment for BLU. You want to join the leveling roulette at level 50? Great! You need skills 1-20 for BLU, puppets or what not 1-20, and such and such beasts. They won't play optimally? Guess what, it's not limited to those jobs.
What gets me is that the whole "you can't learn it through leveling" thing is rubbish. We're two expansions in where the job skills you get are locked to your job, and don't come from your class. Lore wise, this means that we learned the skill from the Soul Crystal.
You want to go into DF as a BLU? Here are the enemy skills the BLUs who had the crystal before you learned. You want to learn skills on your own? Sure thing bruh, have fun with your side-content. You're padding the Soul Crystal for the next BLU who'll come after you. But at the same time you're ready for DF.
I would even argue that such a thing can be applied to Beastmaster and Puppetmaster, if they say that the 'beasts' and 'puppets' are aetherial constructs like SCH's fairy. But all the more so, in the case of BLU, they had at the ready a lore explanation for skills that both can be learned through leveling, and that are still enemy skills. But they chose not to use it.
And yet SMN and RDM aren't BLM reskins so I'm not sure why you think the devs would've dished that out for BLU. Ironically, the people who are against BLU being locked seem to have much more faith in the devs than you do.
Last edited by BillyKaplan; 12-06-2018 at 11:58 PM.
This isn't XI though. XI has it's own engine that operates differently from XIV. BLU won't have the choice go as a melee or a caster. In raiding content, it will be assigned a slot, and that is where it will go. The way BLU is coming into XIV now is actually more similar to how I remember playing it in XI than it would be if brought in to fit into current content in XIV. If brought in to fit current content, BLU would be closer to the casters we already have. Do you really want that? Just think about our SMN class before answering that.There are pretty much required spells on XI's blu depending on if you're going as melee or cleaving caster with many spells becoming obsolete as you level and STILL it's one of the most popular jobs in that game. I don't believe it would be an issue in 14 especially since you could just target the spells for the roles you are interested in and not worry about the others.
If this is truly the case, then it's time for those concerned about this version of BLU coming into FFXIV to wait things out and see how things go. SE can't brush this aside like how they have with the squadron and companion systems. They are going to have to continuously keep BLU updated. They are going to have to allow progression into lv60, 70, and 80. If they rely on heavy RNG to acquire skills to stretch things out, it's going to be bad.Actually, I don't really see anyone saying to just make blu work in the full game before 5.0 releases. Most of us seem to be fine with waiting for them to do the updates like they said IF we knew that by 6.0 we would have blu available for the FULL game.
I think you are partially correct though. A lot of the initial shock has become calm, but that doesn't mean that players still aren't chomping at the bit already for 5.0 announcements concerning BLU. As it is now, if you are on board then when 4.5 comes give it a go. It definitely isn't going to be tough to do pre-made parties with all them that will be running around.
This doesn't really make sense because, BLU has always been gated from learning certain spells based off of what level it is, there are very clear early, mid, and end game sets of skills that you are supposed to learn in order, Aero, Aero II and Aero III being examples from V.Because BLU is historically one of the few jobs that don't learn spells by simply leveling or buying them in shops, you have to go out of the way to gather them. The other popular job to have that kind of mechanic is SMN, and people still complain about how it's not truthful to what it shoud be.
It's not unreasonable to have a BLU missing some skills or a SMN missing a few summons, but, in a system that's built on random matchmaking, it could be a real issue, either for the BLU itself or the party he's randomly put into.
They also mentionned Beastmaster and Puppetmaster as ideas for limited jobs, and again, those jobs need to collect things to be really efficient. I really think that's the deciding factor.
You could have literally said the same thing for RDM, BLU just by it's gimmick of using monster abilities wouldn't even be a caster, it could EASILY be a melee dps as a large amount of it's repitoire and monster abilities as a whole are physical. I mean, every single BLU has used some sort of physical weapon vs a magical one.Take BLM, rename it's skills and you get the BLU you want so badly.
It's no different from Atma farming however, so if you have your relic would you just not do it? why are you comparing it to BLM when...they're two fundamentally different jobs? is WHM just BLM except it heals? I don't think so you're oversimplifying to an almost criminal degree.I vote A. It's different from everything else and that gives me motivation to play it. If it was what people want, I wouldn't even unlock it as I already have a BLM.
I suppose we should just never add in another magic caster dps because they'd all just be BLM and no one would want to play it then huh?
A for me.
I´m looking forward to BLU.
It being limited to 50 at first is ok, Yoshi already said, the lvl will get higher with SH patches.
Premade grps work, so no problem with partyfinder.
Having its own solo-content at 50 sounds really good.
And hunting for the spells ... well... I actually like grinding.
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