Quote Originally Posted by tdb View Post
Snip
I would add a 2.1:

Every tank has a form of self-heal. PLD has Clemency, DRK Soul Eater/Sole Survivor and WAR Thrill of Battle/Inner Beast/Storm's Path/Steel Cyclone/Equilibrium. If they executes any of those, they'll be damaged intead. And there is also those DPS who have any heal themselves (such as RDM's Vercure or SMN's Physick or melee's Second Wind). Any of those will harm badly if reversed.

And I would also add a 3: it will affect the balance in general. Specially if reverse affects enemies. Not only healers.

For instance, during the reverse debuff, both PLD and WAR will have a DPS tool that does 1,200 POT damage (Clemence and Equilibrium) while DRK will have nothing to keep on par. RDM will have a spammable 700-pot (350+350) DPS tool that ignores their entire rotation while Reverse is on the monster/boss. And not looking at healers, where WHM can easily IK (Reverse + Benedicion) or apply a 1,700 potency damage (Cure II + Tetragrammaton + Assize) with just 1 GCD (some DPS takes several GCDs to make the same dmg), while the WHM can add an extra GCD to apply a "DoT" on the target (Regen or Regen+Largesse) doing 150~180 potency damage every 3 seconds for 21 seconds (what would add up to 1,260 potency damage to the stones/aero rotation). It would leave all the healers slightly OP in comparison with any DPS.