healers already have a lot of mechanics to look out for, especially for o12s. To me this sounds like a free Tank LB3 every 3-5 minutes.
I don't think the idea is entirely bad, but it's a little too powerful. The cooldown would need to be long enough that it's usable once per fight only really.
One random thought thinking about changes to it, rather than just absorbing damage. Make them unable to receive any heals (basically any heals just do 0), but heals the person for like double of all damage received. They'd still need to survive the hits but then they get the HP back and then some.


To be honest, you would have to follow up on Kuribu for Reverse. Make it cause your healing magic to deal damage so that WHM actually has a stance shift(keeping true to what it used to be in ARR with Cleric Stance). It’d be their DPS stance, but Reverse would change their abilities(outside oGCDs except for Asylum).
Reverse: Changes all of your healing spells into damage.
Duration: 15s
CD: 90s
Bleed: Deals 400 Healing potency as Damage. Replaces Cure during Reverse.
Bleed II: Deals 700 Healing potency as Damage to a single target. Replaces Cure II during Reverse.
Bleed III: Deals 550 potency Healing as Damage to all enemies in a small radius. Replaces Cure III during Reverse.
Wound: Deals Damage over time to a Target. Replaces Regen during Reverse.
Potency: 150
Duration: 21s
Mass Bleed: Deals 300 potency to enemies within a large radius.
Mass Wound: Deals 200 potency and Damage over time to enemies within a large radius.
Wound Potency: 50
Duration: 30s


As for Asylum...
Bedlam: Deals Damage over time within the bubble. Shares a recast timer with Asylum. Can only be used during Reverse.
Potency: 100
Duration: 24s


Actually you could see something similar to what Radiant Shield used to be. Putting a shield on a party member (based on heal potency or HP%) and instead of just being consumed, the shield would inflict the damage (or a percentage) to the enemy. This would need to take into account a lot of things (max HP, DPS figures, heal potency etc.) but could be interesting in a WHM kit as an eefective rework into 'healer that damages a lot while healing'
Thematically this should be an AST skill, not WHM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


