



Double WHM new meta because of the 2 new "Get out of dead tank free" cards

Yeah no thanks. On paper it might sound strong but the only time it would feel safe to use would be in 4 man dungeon content where you don't have other healers around and even then there are moves out there among tanks and dps that heal so you'd have to be actively making sure those weren't up on use while hoping the person you used it on doesn't activate them just as you cast it either. Take that into a group setting like a raid? Now you also have to worry about the person you used it on getting healed by another healer or hit but an aoe heal as you're trying to top off the rest of the group and lets hope no one has a HoT on them like medica II etc. I'd imagine a lot of deaths caused by things like that. All that said it seems like it would be stressful to use and most often better to just heal the target rather than risk it something going horribly wrong.
"Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt

Seems people don't like the idea, is okay ¯\_(ツ)_/¯
It doesn't matter to me either way if it were in the game or not. Though, I'm not really sure what more a healer will get kit-wise that'd be a gamechanger at 70. I'm sure healer mains are curious I'm sure.


Making it a damage shield would be preferable I think...or something like reflect, even.
Have it last 3 seconds, force healers to time it perfectly with tankbusters!


I always thought adding more "external cooldowns" like this could be interesting for healers. But that would request a fight with far more frequent tank busters than the ones we currently have.




I'd use it kill party members for a laugh, I wouldn't be able to help myself.


An interesting idea, but I can see two problems:
1. Something that requires full lilies won't work unless the entire lily mechanic is reworked (as it should TBH). WHM has too many abilities that consume lilies and too little incentive to use abilities that generate lilies. It would require planning and preparation to have a full three lilies up at the time Reverse is needed.
2. It's extremely dangerous in content with multiple healers. If the other healer isn't paying constant attention to this specific thing they can very easily end up killing the target Reverse was supposed to save. With the amount of other things also requiring attention slip-ups will likely happen more often than not.


I would add a 2.1:
Every tank has a form of self-heal. PLD has Clemency, DRK Soul Eater/Sole Survivor and WAR Thrill of Battle/Inner Beast/Storm's Path/Steel Cyclone/Equilibrium. If they executes any of those, they'll be damaged intead. And there is also those DPS who have any heal themselves (such as RDM's Vercure or SMN's Physick or melee's Second Wind). Any of those will harm badly if reversed.
And I would also add a 3: it will affect the balance in general. Specially if reverse affects enemies. Not only healers.
For instance, during the reverse debuff, both PLD and WAR will have a DPS tool that does 1,200 POT damage (Clemence and Equilibrium) while DRK will have nothing to keep on par. RDM will have a spammable 700-pot (350+350) DPS tool that ignores their entire rotation while Reverse is on the monster/boss. And not looking at healers, where WHM can easily IK (Reverse + Benedicion) or apply a 1,700 potency damage (Cure II + Tetragrammaton + Assize) with just 1 GCD (some DPS takes several GCDs to make the same dmg), while the WHM can add an extra GCD to apply a "DoT" on the target (Regen or Regen+Largesse) doing 150~180 potency damage every 3 seconds for 21 seconds (what would add up to 1,260 potency damage to the stones/aero rotation). It would leave all the healers slightly OP in comparison with any DPS.
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