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  1. #1
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100

    Please Stop saying Nerf ___

    There is no such thing as OP jobs, only OP players who know their job from top to bottom. I been in dungeons and normal raids where a Sch would fumble the ball and have so many die because they lack the Knowledge of their toolkit or the skill to keep people alive. Is Sch a little OP in the hands of a skill player yes, but i don't hear complaints from my co heal, they most stay on the offensive and throw out a heal here and there. the Problem is WHM has been stripped of their individuality and all DPS on a healer class is boring, throw a dot or two and hit the same skill over and over.

    There is one thing i know, if people are too busy enjoying themselves they don't complain, only the ones who are fed up with stagnate game play or less love to their jobs complains. i just want to know why is it so hard to buff or rework a skill, because like i said only the Skill people are winning in the most hardcore content. so the OP jobs thing is out the window if you suck and don't know your toolkit your DPS or Tank survive ability will show. I Guarantee if DPS was the same across the board the only people still winning are the skilled and hardcore people.
    (1)

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by kobe-sabi View Post
    There is no such thing as OP jobs, only OP players who know their job from top to bottom. I been in dungeons and normal raids where a Sch would fumble the ball and have so many die because they lack the Knowledge of their toolkit or the skill to keep people alive. Is Sch a little OP in the hands of a skill player yes, but i don't hear complaints from my co heal, they most stay on the offensive and throw out a heal here and there. the Problem is WHM has been stripped of their individuality and all DPS on a healer class is boring, throw a dot or two and hit the same skill over and over.

    There is one thing i know, if people are too busy enjoying themselves they don't complain, only the ones who are fed up with stagnate game play or less love to their jobs complains. i just want to know why is it so hard to buff or rework a skill, because like i said only the Skill people are winning in the most hardcore content. so the OP jobs thing is out the window if you suck and don't know your toolkit your DPS or Tank survive ability will show. I Guarantee if DPS was the same across the board the only people still winning are the skilled and hardcore people.
    the biggest problem is the content not the jobs.

    when content is so predictable players can time to the second when to use skills for the best impact and know that several minutes in advance it's a problem. you can see this on most jobs even things like blm where they often use triple cast as a dps increase becuase encounters are soo predictable they know they won't actually need it for mobility in the next 60 seconds..

    in scholars case the issue is healing is so predictable they know exactly how many aetherflow charges they'll need to use on heals and exactly when they'll need them. just used aetherflow and will need one indomnibility in the next 45 seconds... means they can burn the other 2 on energy drains and be absolutely fine..

    Ast has a similar thing and in some ways is even more OP than scholar. if you go and watch a solo heal savage video or something like that it's nearly always an astrologian soloing the heals.

    encounters are to predictable... if they werent so scripted you'd likely find scholars needing a lot more gcds to actually cast heals and stuff. whichin turn would bring them more inline with ast and even whm
    (5)

  3. #3
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Dzian View Post
    the biggest problem is the content not the jobs.

    when content is so predictable players can time to the second when to use skills for the best impact and know that several minutes in advance it's a problem. you can see this on most jobs even things like blm where they often use triple cast as a dps increase becuase encounters are soo predictable they know they won't actually need it for mobility in the next 60 seconds..

    in scholars case the issue is healing is so predictable they know exactly how many aetherflow charges they'll need to use on heals and exactly when they'll need them. just used aetherflow and will need one indomnibility in the next 45 seconds... means they can burn the other 2 on energy drains and be absolutely fine..

    Ast has a similar thing and in some ways is even more OP than scholar. if you go and watch a solo heal savage video or something like that it's nearly always an astrologian soloing the heals.

    encounters are to predictable... if they werent so scripted you'd likely find scholars needing a lot more gcds to actually cast heals and stuff. whichin turn would bring them more inline with ast and even whm
    So since Sch Atherflow abilities and traits isn't crap unlike the Whm Lilies system, chain stratagem is a big help and how fights are so scripted, Sch is built to the "T" for raiding content. I can see Ast being really good in Soloing raid content, its Toolkit is way better i love setting up healing combos with earthly star and if i need that clutch "Lightspeed". they can easily add back StoneSkin II to the Lilies system for Whm, add 3 more lilies to make the total to 6 lilies having each lily add some type of SS buff, MP % decreased, or strengthen spells hell they can even add "Reraise" to Whm and only Whm. We know the fights have to be scripted, cant be too much of a hassle in killing raids, i couldnt do the fight of FFXI when it took hours to defeat boss, i don't have the finger strength for that in FFXIV.
    (0)

  4. #4
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    596
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Is there any situation where AST/WHM comp is META?
    Is there any situation where PLD/DRK comp is META?
    Is there any situation where the META comp don't have neither DRG, NIN or BRD?

    See that comp: PLD/DRK/RDM/BLM/SAM/MCH/WHM/AST. With equally skilled players, this comp is able to compete against this comp: PLD/WAR/DRG/BRD/NIN/SMN/SCH/AST?
    (8)

  5. #5
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by miraidensetsu View Post
    Is there any situation where AST/WHM comp is META?
    Is there any situation where PLD/DRK comp is META?
    Is there any situation where the META comp don't have neither DRG, NIN or BRD?

    See that comp: PLD/DRK/RDM/BLM/SAM/MCH/WHM/AST. With equally skilled players, this comp is able to compete against this comp: PLD/WAR/DRG/BRD/NIN/SMN/SCH/AST?
    Poor Monk...
    (2)

  6. #6
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Seraphor View Post
    Poor Monk...
    SE could easily fix this by adding MCH to Blunt and having it work in conjuction with MNK, last time i checked Flint lock pistols and rifles are only leathal in close range, Ball projectiles cause more blunt damage over peircing damage from far ranged, the main reason the projectile was changed was to in crease the velocity of a round.
    (0)

  7. #7
    Player

    Join Date
    Apr 2015
    Posts
    27
    Quote Originally Posted by Seraphor View Post
    Poor Monk...
    MNK is very powerful more so in triple melee comps. So is Samurai under the right circumstances like in M/F where Trick Attacks valued is halved.
    (0)

  8. #8
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by miraidensetsu View Post
    Is there any situation where AST/WHM comp is META?
    Is there any situation where PLD/DRK comp is META?
    Is there any situation where the META comp don't have neither DRG, NIN or BRD?

    See that comp: PLD/DRK/RDM/BLM/SAM/MCH/WHM/AST. With equally skilled players, this comp is able to compete against this comp: PLD/WAR/DRG/BRD/NIN/SMN/SCH/AST?
    META! If the job is built more to help, people will go to that job over others. the only people who care about META are world first clearest and people who care about what Reddit say even thought the players who are listening are not on the same skill level. The problem is their should be more party composition, SE needs to think about more jobs that work in conjunction with others,
    (0)

  9. #9
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by kobe-sabi View Post
    META! If the job is built more to help, people will go to that job over others. the only people who care about META are world first clearest and people who care about what Reddit say even thought the players who are listening are not on the same skill level. The problem is their should be more party composition, SE needs to think about more jobs that work in conjunction with others,
    Which results in the DRG/BRD/MCH dilemma. All this accomplishes is forced compositions as very few BRD/MCHs want anything to do with groups who aren't running DRG. As for meta. No, Meta is relevant to everyone. You don't have to be World First caliber to benefit from Trick Attack, Litany and etc. Those abilities are simply better. Put it this way, an 80% DRG will still contribute more overall damage to the party than a 90% SAM. Does that mean people should be utterly beholden to the meta comp? No. But dismissing it outright is equally naive. Just because every job can clear content doesn't mean each job is good. A prime example of this is WHM. There is precisely one thing WHM has over AST: Divine Benison. That is it. In every other category, AST utterly dominates WHM's entire kit. Therefore, playing WHM is objectively inferior regardless of whether you're a 99% player or a 50%

    In scenarios such as the aforementioned, it's fundamentally bad design when a job is that much better than its counterpart.
    (4)

  10. #10
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Which results in the DRG/BRD/MCH dilemma. All this accomplishes is forced compositions as very few BRD/MCHs want anything to do with groups who aren't running DRG. As for meta. No, Meta is relevant to everyone. You don't have to be World First caliber to benefit from Trick Attack, Litany and etc. Those abilities are simply better. Put it this way, an 80% DRG will still contribute more overall damage to the party than a 90% SAM. Does that mean people should be utterly beholden to the meta comp? No. But dismissing it outright is equally naive. Just because every job can clear content doesn't mean each job is good. A prime example of this is WHM. There is precisely one thing WHM has over AST: Divine Benison. That is it. In every other category, AST utterly dominates WHM's entire kit. Therefore, playing WHM is objectively inferior regardless of whether you're a 99% player or a 50%

    In scenarios such as the aforementioned, it's fundamentally bad design when a job is that much better than its counterpart.
    SE still needs to make more jobs work well with others and buff skills from jobs that need it or they can remove slashing, peircing, blunt damage from all jobs and boost all jobs damage accordingly, something i fear they will do since so many jobs are left out from party compositions. we will never have jobs on a even playing field, either your bring DPS, Utility, or alittle of both. the problem is some jobs dont have enough to satisfy the group, or hardly anything helpful for the party. looking at MCH/BRD, their whole 3.0 toolkit was placed in Melee and casters role action and they never gave MCH compensation for its lose but BRD was greatly compensated. Hell the MCH/WHM got it the worse in 4.0. for losing their toolkit to help others fill role actions, the DRK is a bad design for what people have to endure just to push out damage. Hopefully they have been listening to people about WHM/MCH/DRK and what needs improving for these three jobs, i think the rest are in a good spot for now.
    (0)

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