What? No.
Do you remember what happened to the other 100% uptime buffs? INT down? STR down? Damage down? The buffs which forced you to bring one of two jobs into your raid group? They just disappeared. Slashing and Piercing are every bit as mandatory. I suspect that the only reason they're kicking around is because somebody couldn't be bothered to recalculate what all the potencies should have been without them. Just cut them out of the game entirely. You don't need a replacement.
It's also an incredibly bad system if you have jobs with hybrid damage types. Some attacks benefit because they're "slashing". Others don't because they're "magic". You run into scenarios in which certain abilities only provide a dps benefit when slashing isn't available.
I'm not sure why you want to give all these jobs a replacement Trick Attack, though. Several of these jobs will still be meta picks even without bringing Slashing or Piercing. You don't need another reason to shoehorn them in.
Regarding raises - if your healers were providing all the raises, that would be one thing, but more often than not you have at least one other player capable of providing it with a lower downside in prog. Point is, while there are some limits, the game gives us a lot of "Extra Lives" that lets us see through to the next mechanic, and I think we'd benefit from tighter restrictions on that.
What I'd like to see, at least for non-healer jobs, is some sort of limit. Either a "Number of uses: 3/3" indicator like Logos actions have, or some sort of long recast. Or even give the party a cumulative maximum number of raises per fight.
I understand the impact on Red Mages, but I think that you would have to expand out their identity in other directions to compensate at the same time that you implemented such a change. I'd really like to see them bring more to the table. They need to be more than just "Rez Mages".
The recurring theme here is that jobs get various advantages, some of which make them mandatory picks. Players then jealously guard these features, and become paranoid about nerfs, even if removing them would improve gameplay for everyone. It's shortsighted. The goal should be to have more fun gameplay, not to force yourself into groups that wouldn't otherwise want you.


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