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  1. #1
    Player
    Noldornir's Avatar
    Join Date
    Jan 2019
    Posts
    25
    Character
    Noldornir Feanor
    World
    Ragnarok
    Main Class
    Gladiator Lv 69

    Hotbar Skills help (LvL Sync)

    Hello everyone!

    I'm a new adventurer into this world and recently found out the followin, and annoying issue;

    While using a job whose skills "levels up" into a better version(imagine a BLM fire I-II-III etc. or a WHM Cure I-II-III) and experiencing a Level Sync, if the synced lvl can not use a given skill that sai skill is NOT reverting into the hotbar in his previous version.

    Since i'm not native english i probably mess up a little so i'll try and explain with an example.


    Let's say i'm a WHM LVL 30 and i put Cure 2 in my hotbar assigned to L2+X (using DS4)
    I go for a roulette duty and i find myself synced down to 15 (with no access to cure 2)
    Cure 2 is not available to me now so pressing L2+X wont execute anything.

    I'm pretty sure that this was not happening until i got WHM (with a new hotbar) but might be wrong.

    Is it possible to bind a skill in such a way? Kinda like binding the "most powerful available version of a given spell"?

    I could easily work a macro to workaround (to cast all spell version starting from the highest) it but i've been reading that this would NOT be a good idea since macros cant be queued up (that means i'd have to wait 2.5 secs before using the macro instead of being able to queue it up after 2 secs).


    Thx in advance for insights
    (0)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,163
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Cure spells are not the same spell. They are three different spells. For WHM, you have

    Stone I/II/III/IV
    Aero I/II -- Single target, instant
    Aero III -- AoE, cast time
    Cure -- Medium heal
    Cure II -- Big heal
    Cure III -- Targeted AoE heal
    Medica -- PBAoE heal
    Medica II -- PBAoE heal with AoE Regen
    (0)
    Last edited by Rongway; 01-18-2019 at 08:35 PM.

  3. #3
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Some actions will automatically upgrade through Traits so you would only need set certain things once and they will change depending on your level, however this varies with different jobs. BLM for example doesn't learn any upgrade traits except for Thunder, so you would find versions I of Blizzard and Fire can be used even at max level, while WHM would have it's Aero and Stone actions upgraded as it leveled up. It's just a matter of setting everything to your hotbars really can getting used to some things not having an upgrade options because they just won't, such as Cure I and II or Fire I and II, as they may have different effects (like single or aoe).
    (1)

  4. #4
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    All of that, but, mainly what you're overlooking is that the "next" spell isn't always strictly speaking the "most powerful" spell. For your BLM example, Fire 2 is an AoE spell. Fire 1 is not. Fire 1 is the stronger spell, unless you are facing a larger group of enemies, when Fire 2 will be more effective. Fire 3 is also single target, and may seem stronger than Fire 1, but factoring in time to cast as well as MP cost, Fire 1 still remains the optimal choice.

    With any of these skills, it's about understanding where they fit into your kit, not necessarily just using the newest one. For skills that actually get upgraded, you will find the skill itself on your hotbar with its icon will automatically change to the strongest version available when appropriate. When you get multiple different skills like you have, it's typically because each has its own different time and place to use.
    (1)

  5. #5
    Player
    Noldornir's Avatar
    Join Date
    Jan 2019
    Posts
    25
    Character
    Noldornir Feanor
    World
    Ragnarok
    Main Class
    Gladiator Lv 69
    mmmm so only a few spells works in this fashion, that might have misled me.

    ATM the best option would probably be to make out 3 Bars that just looks the same with the only exception of these spells to swap depending on level:

    WHM= can keep Aero/Stone as a "general" spell which will level up/down with syncs giving me always the best option available BUT need to slot 3 different version of Cure
    BLM= should be the same but would Thunder replaces Aero/stone while Fire/Ice would need different keybinding.

    As a new player these controls looks daunting to say the least yet i feel like they do have some potential TYVM!!
    (0)

  6. #6
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    You could fit most job actions (including role actions) on 2 hotbars, some jobs take more than that while a couple take less so you should have enough space to place most of the stuff you need to get through the game. It won't be too daunting once you experiment with the actions and see what placement works for you, mess around with it and see how you feel!
    (0)

  7. #7
    Player
    Naryoril's Avatar
    Join Date
    Sep 2013
    Posts
    229
    Character
    Y'sira Nia
    World
    Leviathan
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Noldornir View Post
    mmmm so only a few spells works in this fashion, that might have misled me.

    ATM the best option would probably be to make out 3 Bars that just looks the same with the only exception of these spells to swap depending on level:

    WHM= can keep Aero/Stone as a "general" spell which will level up/down with syncs giving me always the best option available BUT need to slot 3 different version of Cure
    Do NOT do that. You need to slot all 3 versions of cure. Every one of these can be the best depending on the situation, and in later fights you are guaranteed to need more than one of these.

    Cure 1 is the most MP efficient, it can also cause the next Cure 2 to cost no MP. Use it when you are strapped for MP but your other tools are not enough to keep the target alive. I hardly use it, thanks to lucid dreaming, assize and red mages MP isn't the issue it used to be.
    Cure 2 has the highest potency, so it heals the target by the highest amount and is thus the best choice if you need to put out as much healing on a single target as possible. It also leaves more time for damage spells than cure 1.
    Cure 3 is an AoE spell in a relatively small area around the target. Use it when the whole party is gathered and is taking a big it (e.g. for stack markers or for phase transitions/ultimates)
    and to throw it in: Medica is an AoE spell in a relatively large area around yourself, but with less potency than Cure 3, use it when you need instant AoE heal and the party isn't gathered. Personally i only rarely use it, other AoE heals do a better job most of the time.
    And for sake of completion: Medica 2 is an AoE heal over time in a large (larger than Medica 1) area around yourself, with a small instant heal portion. Use it when the party has taken some damage, but you don't expect them to take much more damage for some time.
    (2)