Quote Originally Posted by Raldo View Post
When would this be useful? For single targets, we already have the information we need, and I can't really think of any instance where it was important to know enmity levels for multiple monsters at a time. You pull hate on something, you pop an enmity shedding action.
At a moments glance you get a lot more info, and don't pull hate either (that shouldn't be when you pop enmity shedding lol).. Also as a tank you can see an informative status of all monsters in the list rather than tabbing to see if any is about to lose interest.

It's QoL. Rather "why should we have enmity info, just pop hate shedding action" but no I'd rather have the QoL even if I can possibly live without it.