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  1. #1
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Chrono_Rising View Post
    I hope someone is reading the community feedback and realizes that simply making dark knight the poster child for 5.0 isn't a fix. Say what you want about 3.x dark knight, but people enjoyed it.
    Did people play DRK because they truly enjoyed it, or did they play 3.X DRK because it was meta, and PLD as a third option simply wasn't viable? There was a GROSS discrepancy between dark knight DPS and paladin DPS in every patch cycle of 3.X, it's not fair to draw a comparison between pick rates from different expansions.

    Can you be certain people would be equally as fond of 3.X DRK if PLD in the same time could block magic, have access to its current iteration of cover, and do equal DPS?
    (1)

  2. #2
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Hierro View Post
    Did people play DRK because they truly enjoyed it, or did they play 3.X DRK because it was meta, and PLD as a third option simply wasn't viable?
    I played it because I found it to be the most enjoyable of the three options. A number of people I had met in game also felt the same. But of course this information would be difficult to determine without polling done at the time. Despite paladin being an actual hindrence in 3.x in many circumstances, people still ran it and played it. Despite not being meta it saw a similar play rate, but not a similar clear rate pointing to the need for adjustments of some sort. Contrast with now, Dark Knight is capable of clearing content, but is being run less than half of the expected rate.

    Quote Originally Posted by Hierro View Post
    There was a GROSS discrepancy between dark knight DPS and paladin DPS in every patch cycle of 3.X, it's not fair to draw a comparison between pick rates from different expansions.
    There is no reason it wouldn't be considered fair. This point must be justified. Despite paladin being almost certainly the lesser of the two options in HW its funny that looking at the play rate people played paladin at a rate which would be considered similar to dark knights. Despite paladin's status in 3.x people still played it based on pick rate. Contrast to the situation now, Dark Knight is certain viable in every sense of the word, yet people aren't playing.

    Play rate didn't mean paladin didn't need adjustments, but it does mean that people enjoyed the playstyle which was, by and large, untouched in 4.x. We saw some adjustments to our dot, and a small adjustment to our rotation to take enmity out of the equation, but nothing really changed. Block now blocks magic, cover reduces damage, casts are no longer interrupted on a tank who gets hit for a living, all changes which were necessary but no massive changes to our rotation other than adding a second burst window which thematically fit with the class.

    Quote Originally Posted by Hierro View Post
    Can you be certain people would be equally as fond of 3.X DRK if PLD in the same time could block magic, have access to its current iteration of cover, and do equal DPS?
    Certainty isn't where I would set the bar on most things outside of mathematics. Nothing is certain. However, if reprisal were still a dark knight exclusive, had an int debuff, had its animations restored, as well as gaining its stormblood abilities, and having the QoL adjustments that we have waited 3 years for, along with the kit adjustments we've seen this expansion, and as well as other improvements the community is still waiting on... Then yeah I would be pretty happy to play dark knight again and I think most people would enjoy the class more.
    (2)
    Last edited by Chrono_Rising; 01-20-2019 at 06:13 PM.

  3. #3
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Hierro View Post
    [...]
    This is revisionist history, but I'll forgive you that because a lot of it predates your character.

    In Heavensward, there were no raiding "DRK mains" or "PLD mains". You were a PLD/DRK, and you were expected to switch depending on the fight. In early Heavensward, DRK was actually thought to be a liability, and the forums were full of threads like this one. A3S/A4S was really the turning point where people started more seriously looking at DRK.

    Even still, PLD still had room to excel. Pretty much everyone progged A7S on PLD instead of DRK. There was a minimum of one PLD WF in every tier in Heavensward. And the dps discrepency between DRK and PLD was nothing compared to the advantage that WAR held over the other two tanks. Interestingly, the closest that the dps difference between DRK and WAR has ever been was at 4.0, prior to all WAR's unnecessary buffs this expansion. And even there, it was advantage WAR.

    WAR was what you played because people picked the job. DRK/PLD was what you played because people picked the player. There was a certain satisfaction in just about outperforming your WAR co-tank, and knowing full well that you had to be playing at least 20-30 percentiles higher to do so. "How on earth are you beating the WAR?" was one of the best reactions to get.

    Would people have played DRK in 3.x if PLD could block magic? Absolutely. When you played DRK on a physical fight, you were generally at a cooldown disadvantage compared to PLD. Your extra dps was a reward for performing nearly double the number of actions per minute of another tank (WAR was BLM level slow). There were enough little things (an exclusive gap closer offering you unparalleled mobility, Reprisal, Delirium) to give us our own little niche and offset our weaknesses. What did Stormblood take away? Our uniqueness.

    Besides, DRK has history behind it. Jobs like WHM, BLM, and even BLU draw interest because they're a part of Final Fantasy's blood. These are jobs with a twenty to thirty year legacy behind them. We grew up with them. That's the reason why people care, even now.
    (4)
    Last edited by Lyth; 01-20-2019 at 11:21 PM.

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hierro View Post
    Did people play DRK because they truly enjoyed it, or did they play 3.X DRK because it was meta, and PLD as a third option simply wasn't viable? There was a GROSS discrepancy between dark knight DPS and paladin DPS in every patch cycle of 3.X, it's not fair to draw a comparison between pick rates from different expansions.

    Can you be certain people would be equally as fond of 3.X DRK if PLD in the same time could block magic, have access to its current iteration of cover, and do equal DPS?
    I leveled Dark Knight last of all my tanks. I swapped to primarily Dark Knight because I found it more fun. Paladin was a non-option in most fights, but I had no qualms with Warrior or the power it put out. I just found Dark Knight more interesting.

    I just wish I could say that still felt true outside of BW-Quietus spam situations, which are still pathetic compared to IR-Deci spams.
    (1)

  5. #5
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Shurrikhan View Post
    I leveled Dark Knight last of all my tanks. I swapped to primarily Dark Knight because I found it more fun. Paladin was a non-option in most fights, but I had no qualms with Warrior or the power it put out. I just found Dark Knight more interesting.

    I just wish I could say that still felt true outside of BW-Quietus spam situations, which are still pathetic compared to IR-Deci spams.
    It feels like too few enemies make it not really worth it, but too many will break the poor DRK in half, and in the end, it still feels not-as-strong as IR-Decimate/Steel Cyclone.
    (0)