There were two problems with Reprisal. The first was that they took what was a fairly beloved job-specific ability and made it universal. It's a bit like taking Holy and giving it to all healers, or taking Fell Cleave and giving it to all tanks. If they wanted to create a new standardised raid-wide mitigation ability, they should have just retired Reprisal and made something new. This is why players from certain jobs (DRK, WHM) feel particularly robbed by the role action system.

The second problem wasn't the fact that there were job-specific raid-wide mitigation moves on top of the new universal Reprisal. Having both Veil and Passage on top of this might have been overkill, but PLD has shortcomings elsewhere. It doesn't have a gap closer. It's fine to have an edge in some places if you have a disadvantage in others. The problem was that they added Shake it off as part of one of the worst balance decisions in the history of this game. So now we went from "Raidwide mitigation is a PLD strength" to "Raidwide mitigation is a DRK liability", since WAR now had its own Veil ripoff.

Also, why do we keep derailing these discussions with mentions of the ever-so-tragic WAR 2.0? We're talking about a single patch, five years ago, at a point when most of the active playerbase wasn't even playing the game, and when there probably weren't really any longstanding "WAR mains" to speak of. It doesn't justify the past five years of near single-handed dominance that the job has enjoyed over PLD and DRK, and it certainly shouldn't protect you from a long-awaited, good old-fashioned re-balancing.