Quote Originally Posted by Hierro View Post
I feel like many people forget the reasons why changes were made to DRK as such. People praise the whole "retaliation" aspect of DRK, but forget that very point forced DRK into the MT role for optimal damage. HW DRK damage was far too RNG reliant and had too much distraction with having to keep track of procs. The way I see it, SB streamlined DRK and did a good job at doing so.

I do think DRK can use little changes here and there, like some of the ideas Chrono's mentioned before. I know I liked this one idea of increasing passive blood gain via BW to 50 from some odd number like 46. But I don't think this class is badly designed, nowhere near close to it.

as an interesting aside, I looked up some of the top parses for tanks on A12S. Warriors seem to average around 500 HPS in terms of sustain, but I found a DRK who broke 6.1k DPS while healing 700 HPS through liberal usage of TBN. The high usage makes them an outlier, but shows that you can indeed heal significantly more than WAR without impeding on your DPS.
Laziness is what I call it. Square couldnt do the work to reconcile the kit. Simple changes too. Rework DD to parry x number of attacks. Preserves the retalitory feel of drk but without the pure rng. Got rid of the mp drain instead of putting mp costs on the weaponskills while in Darkside. Keeps the feeling of fighting your mp while giving more control to players instead of a steady tick. Reworking DA to fundamentally change attacks instead of potency increases. Create Runic as a trait to allow spell parrying so we can have said retailitory play style on pure magic fights. Dont create rip offs of warrior actions let warrior be the big man on the block with fell cleave. A third combo, thought removing combos would be considered a bad thing considering in HW they had to create two for pld.

Shame its happened twice in a row for me, and apologies for the stream of consciousness. Blizzard gutted what I enjoyed about blood death knight on WoW as well. Same thing too. Drks still decent and blood dk is amazingly op in bfa, but both are just not fun. Well at least I found Red Mage. Can bounce between the two classes. I wanna get back into raiding instead of waiting for tanking to be fun again.