

If anything I would have thought dark arts casts would have enhanced our "attunement" to the darkside based on the first quest.
Class specific things I would like to see:
Our physical oGCDs are on multiples of 30 second cooldowns, but blood weapon is on a 40 second rotation. I would like to see the kind of synergy other jobs have with their buffs and oGCDs where our oGCDs line up with our personal buffs.
Remove the cost from Delirium, I like the idea of extending blood weapon, and I feel this should be traited to just be a thing at this point, but 50 blood for 8 seconds of extend blood weapon doesn't feel quite strong enough. I would love to see more of this type of "enhancing" type play, but we need either better benefits or less costs.
More engaging single target play. Dark Knight against multiple targets feels great, but this almost never happens in a raid setting. When pulling a large number of enemies the dynamic trade offs between our mana and blood gauges to reduce damage and restore HP while dealing damage feels active and fun in dungeons, and I wish something similar could be done in single target play.
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