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  1. #1
    Player
    Drakkaelus's Avatar
    Join Date
    Feb 2015
    Posts
    129
    Character
    Drakkaelus Grimkaiser
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Quote Originally Posted by NikolasCalypso View Post

    - Spamming dark arts is the lore/story of the job. I guess you missed that leveling up. This isn't objectively a bad design.
    What part of the story involved anyone endlessly spamming Dark Arts?
    (2)

  2. #2
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    If anything I would have thought dark arts casts would have enhanced our "attunement" to the darkside based on the first quest.

    Class specific things I would like to see:
    Our physical oGCDs are on multiples of 30 second cooldowns, but blood weapon is on a 40 second rotation. I would like to see the kind of synergy other jobs have with their buffs and oGCDs where our oGCDs line up with our personal buffs.

    Remove the cost from Delirium, I like the idea of extending blood weapon, and I feel this should be traited to just be a thing at this point, but 50 blood for 8 seconds of extend blood weapon doesn't feel quite strong enough. I would love to see more of this type of "enhancing" type play, but we need either better benefits or less costs.

    More engaging single target play. Dark Knight against multiple targets feels great, but this almost never happens in a raid setting. When pulling a large number of enemies the dynamic trade offs between our mana and blood gauges to reduce damage and restore HP while dealing damage feels active and fun in dungeons, and I wish something similar could be done in single target play.
    (0)