That would explain quite a lot xDI remember reading somewhere that jobs are designed essentially in a bubble. The Scholar guy is off at one side of the office making Scholar abilities and deciding Scholar gameplay and stuff, and the White Mage guy is over at the other side doing the exact same thing, and they never really talk to each other.
I mean, they obviously do talk to each other a bit, but you never really get a sense that AST guy, SCH guy and WHM guy sit down and decide who's doing what, how to avoid treading on each others themes, how to balance them against each other, etc.
Same thing for PLD, DRK and WAR too.
Probably the same for DPS jobs as well, but as the end goal there is just to put out X amount of damage you don't really notice it as much.
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