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  1. #11
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    I agree that lifesteal is not enough of a theme to balance the class around, but it is certainly not the only theme they could revolve the job around.
    Debuffing
    Lifesteal
    Resource management

    Many of these themes can be used like a cycle:
    Debuffing to mitigate damage and increase your damage can be used to buff things like your resource steal (especially if resource steal depended on the damage dealt rather than fixed amounts), which in turn gives more resources to manage, some of which is used to maintain your ability to debuff the enemy.

    The main problems I want to see fixed in the 5.0 expansion are:
    (1) Charging Limit Break through shielding in general needs to be addressed, ideally through deleting this.
    (2) Lowering animation locks to make speed play more accessible. If we are keeping speed buffs we need to recognize the need to double weave.
    (3) Tank Identities need to be separate and some classes need a trim.
    (4) Utilities need to balance with dps output. Paladin and Warrior shields can be used in multiple places to save heals and convert healer GCDS, cover can be used in multiple creative places to prevent wipes/wasting healer GCDs, the new changes to ground aoes make it so that passage of arms can be weaved into your rotation to gain the benefits without the lost GCDs we use to associate with it. Dark Knight, even with its great personal mitigation, is not offering enough to offset these utilities.
    (1)
    Last edited by Chrono_Rising; 12-27-2018 at 12:25 AM.