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  1. #51
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Neela View Post
    The worlds firsts ultimate tank was a DRK - the answer he gave after he was asked why he played Drk:“cause I like Drk - it’s fun.“

    If a job is good/bad/fun/clunky/what ever... is actually always subjective. Our main tank is also a satisfied Drk
    I agree and disagree. I for one play DRK because it's my favorite job from the series as a whole. I stopped playing FFXIV and came back around the end of 2.x after I found out that DRK was going to be playable. I am one of the people who actually kind of prefers SB DRK moreso than the HW version because the MP is a bit easier to manage now in my opinion. It's still kind of an annoyance for me but it's tolerable. As much as I love the job, I can admit that compared to the other two tanks, it has issues mainly suffering from lack of identity. You know when you're taking a WAR with you, you're going to have a self-sustaining tank that can heal high amounts of damage. And if you bring a PLD, you're going to get a defensive tank with awesome damage mitgation cooldowns, shields and heals. DRK on the other hand has the lowest DPS of the three, can't self-sustain as well during solo fights and doesn't have as many damage mitigating cooldowns.

    On top of that, there are a majority of skills that aren't worth using during fights without multiple enemies. There's no reason to use Abyssal Drain. Blood Price doesn't restore as much MP if you don't have a group of enemies attacking you. On top of that, DRK relies on TBN to generate blood that 3 different skills rely on. Because of the MP cost, Dark Passenger isn't really worth using and the Power Slash combo is forgotten during higher level content unless you're tank swapping.
    (3)
    Last edited by Renato; 12-08-2018 at 12:59 AM.

  2. #52
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Renato View Post
    Power Slash combo is forgotten during higher level content unless you're tank swapping.
    Only if you pull, tank swaping is provoke-shirk all day.
    (0)

  3. #53
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by shao32 View Post
    Only if you pull, tank swaping is provoke-shirk all day.
    Forgot about that...But that just further proves my point. Both PLD and WAR's combos have reason to want to alternate between the two while DRK pretty much relies on the Soul Eater combo to generate MP, HP and Blood Points.

    So a rework is a welcome addition in my opinion.
    (1)

  4. #54
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Was playing DRK today and realized that Abyssal Drain should have been a trait that changed Unleash to Abyssal Drain. Once you get AD, you rarely ever use Unleash.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #55
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    DRK: The only tank you can actually play with Super Eurobeat appropriately in the background.
    (0)

  6. #56
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Deceptus View Post
    Was playing DRK today and realized that Abyssal Drain should have been a trait that changed Unleash to Abyssal Drain. Once you get AD, you rarely ever use Unleash.
    Agreed, I've actually macrod these to the same button, so if i have a target it uses AD, and if i dont, Unleash, mainly due to xhotbar space, but of course that's not as effective as having it without a macro.
    (0)

  7. #57
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    You know? I preffer if they consolidate unleash with quietus, and when you have 50 blood unleash become quietus rather that transform abyssal drain since both skills works a bit different.
    (0)

  8. #58
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    This could also work, as they're both centered around you, however both Unleash and Abyssal Drain function as enmity increasing skills. Quietus is a damaging/MP-regen skill.
    I think it terms of 'muscle memory' I use AD for the same reason I use Unleash, while Quietus is used for something completely different.
    That said, I could probably get used to it if they did do this.
    (1)

  9. #59
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    the thing is abyssal drain area effect is diferent since is around the target and not around you so you perception of the effective area can change constantly depending of the position of the target with will make DRK pulling being more harder, i highly preffer unleash remain as its excelent mass control circle area and i will hate a bit depend only of abyssal for mass pulling bcs of that, if we want to consolidate skills just add emity to quietus and make it a direct upgrade of unleash with 50 blood rather that transform unleash to abyssal forever and have more problems on mass pulling in general, less skilled players will have a lot more problems for this.

    Edit: I will rather update unmend to abyssal drain by trait or just by dark arts since both are similar so we don't loose unleash area.
    (0)
    Last edited by shao32; 12-13-2018 at 12:26 AM.

  10. #60
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by shao32 View Post
    the thing is abyssal drain area effect is diferent since is around the target and not around you so you perception of the effective area can change constantly depending of the position of the target with will make DRK pulling being more harder, i highly preffer unleash remain as its excelent mass control circle area and i will hate a bit depend only of abyssal for mass pulling bcs of that, if we want to consolidate skills just add emity to quietus and make it a direct upgrade of unleash with 50 blood rather that transform unleash to abyssal forever and have more problems on mass pulling in general, less skilled players will have a lot more problems for this.

    Edit: I will rather update unmend to abyssal drain by trait or just by dark arts since both are similar so we don't loose unleash area.
    But then you wouldnt be able to use your AoE emnity generator (Unleash 2.0) without using 50 blackblood and you're expending blackblood to carry out the essential task of generating enmity, instead of it being a bonus action.
    (0)

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