The worlds firsts ultimate tank was a DRK - the answer he gave after he was asked why he played Drk:“cause I like Drk - it’s fun.“
If a job is good/bad/fun/clunky/what ever... is actually always subjective. Our main tank is also a satisfied Drk![]()
The worlds firsts ultimate tank was a DRK - the answer he gave after he was asked why he played Drk:“cause I like Drk - it’s fun.“
If a job is good/bad/fun/clunky/what ever... is actually always subjective. Our main tank is also a satisfied Drk![]()




Yeah, I like to play DRK too and I am a bit worried about the rework.
I like the resource management with Dark Arts and stuff. However, I miss the clear defined strenghts and weaknesses of the job he had in HW. It was fun to play out your strenght against magical bosses and feel super powerfull, but it was even more fun to overcome your weakness against physical bosses and win the fight.
What I liked most was that he had physical only mechanics with Low Blow and Reprisal proccs. It didn't felt like an afterthought, they put care even in the stuff the job was not good at.
I share this as well, I'm happy but worried about the Drk rework, as it stands I don't like current Drk which is why I went War for my main as it doesn't feel great compared to HW Drk where we lost so much War and Pld have their unique strengths but Drk does not and suffers from DA spam that makes it feel really bad. Nothing beats Reprisaling a boss and lowering the bosses tankbuster and DA + DM or Shadow Wall and take even less damage, yes TBN is very strong but it doesn't feel great at all to use compared to what Drk used to be.Yeah, I like to play DRK too and I am a bit worried about the rework.
I like the resource management with Dark Arts and stuff. However, I miss the clear defined strenghts and weaknesses of the job he had in HW. It was fun to play out your strenght against magical bosses and feel super powerfull, but it was even more fun to overcome your weakness against physical bosses and win the fight.
What I liked most was that he had physical only mechanics with Low Blow and Reprisal proccs. It didn't felt like an afterthought, they put care even in the stuff the job was not good at.
I hope they give it a unique theme or identity as I don't find SB Drk was well thought out at all or as rewarding as it used to be, yes I can play as well as a War who just has to pair their CDs up with say a MNKs Brotherhood but the payoff is so meager in return to the point where I should just play a War instead. To those who enjoy Drk keep enjoying it and love it but from an old HW Drk main I hope the rework in 5.0 is honestly for the better.

I agree and disagree. I for one play DRK because it's my favorite job from the series as a whole. I stopped playing FFXIV and came back around the end of 2.x after I found out that DRK was going to be playable. I am one of the people who actually kind of prefers SB DRK moreso than the HW version because the MP is a bit easier to manage now in my opinion. It's still kind of an annoyance for me but it's tolerable. As much as I love the job, I can admit that compared to the other two tanks, it has issues mainly suffering from lack of identity. You know when you're taking a WAR with you, you're going to have a self-sustaining tank that can heal high amounts of damage. And if you bring a PLD, you're going to get a defensive tank with awesome damage mitgation cooldowns, shields and heals. DRK on the other hand has the lowest DPS of the three, can't self-sustain as well during solo fights and doesn't have as many damage mitigating cooldowns.
On top of that, there are a majority of skills that aren't worth using during fights without multiple enemies. There's no reason to use Abyssal Drain. Blood Price doesn't restore as much MP if you don't have a group of enemies attacking you. On top of that, DRK relies on TBN to generate blood that 3 different skills rely on. Because of the MP cost, Dark Passenger isn't really worth using and the Power Slash combo is forgotten during higher level content unless you're tank swapping.
Last edited by Renato; 12-08-2018 at 12:59 AM.

Forgot about that...But that just further proves my point. Both PLD and WAR's combos have reason to want to alternate between the two while DRK pretty much relies on the Soul Eater combo to generate MP, HP and Blood Points.
So a rework is a welcome addition in my opinion.
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