This.This was my biggest issue with the job. It's always been my favorite job throughout the series and as far back as I can remember, it's always had abilities that relies on lifesteal and using health to deal larger amounts of damage. It seems like WAR is more akin to the traditional DRK than the DRK itself with 3 skills that lifesteal (opposed to DRK's two), a skill that uses HP difference to increase attack potency and even in some of it's skill aesthetics such as Inner Release that give that cool black fire animation and glowing eyes...I don't know what SE was thinking when they went this route.
I feel like DRK's defense should be it's offense. It mitigates damage because it's constantly draining health from the enemy.
The dark night theme feels like a mage-tank.
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