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  1. #1
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reynhart View Post
    It still bugs me how mitigation is valued on its impact on DPS, but I guess I'm too old fashioned...
    Right now, TBN is mostly DPS neutral. If DA-TBN gives you 15 Blood each time one the shields is broken, you could gain enough to do 2 Bloodspiller for the MP cost of 2 TBN, so, it wouldn't hurt your DPS either. But you still wouldn't want to use it on CD, because not breaking almost all shields every time would be wasting some of your MP.

    I agree that it's not the most innovative idea for DRK, but it could easily be implemented.
    I wouldn't say I totally determine the value of mitigation based on its impact on DPS, just that I'm very aware of how these things tend to play out in-game.

    I'd like defensive measures to have a bit more of active gameplay element to them in general to be honest, it's why I'm a fan of TBN and Sheltron, and to a degree it's the one thing I like about Oath gauge. You can build it by doing tanky things, and then you spend it on extra tanky things. It's a tad boring in practice, but I like the principle.

    As for 15 blood AoE TBN. Hmm, maybe, I don't think it would work out like that in practice though.
    Blood builds quickly but rather incrementally, it can only be spent in huge chunks though. You'll almost certainly end up wasting blood by going over 100, or wasting MP as some shields don't pop.
    (0)
    Last edited by Jandor; 12-06-2018 at 05:15 AM.

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jandor View Post
    You'll almost certainly end up wasting blood by going over 100, or wasting MP as some shields don't pop.
    "Wasting blood" is not really a problem. TBN breaking is DPS neutral because it costs the same as DA, so as soon as DA-TBN gives you two BloodSpillers, it would make up for its cost. With 15 Blood per shield, it would allow you to break even if 7 shield breaks, and, since out of Blood Weapon, you only gain 10 Blood per combo, 6 shields + 1 combo would reach 100 Blood. If all 8 shield breaks, you're even, and you've mitigated every damage you can, so the wasted Blood is not that big of a deal.
    (0)
    Last edited by Reynhart; 12-06-2018 at 05:46 AM.