Quote Originally Posted by Hierro View Post
I don't think that idea will fly. Current philosophy dictates that any opportunity to widen the skill gap between good and bad DRK is going to be shunned.

I personally don't want to deal with the headache of planning TBN usage to be as close to on cooldown as possible.
You’ll have to forgive me. This should have been in my first post you quoted. It hit me while I’m bored sitting at work. But that was only half of my concern with TBN. The other one is the future/next xpac. What other actions made could cause even worse interactions? Does DRK get a defensive that consumes blood? Does DRK get another attack that’s superior to Bloodspiller that consumes blood and TBN use has to change to be fit around that abilities timer to ensure optimal use? Does DRK get another way to generate blood and then the generation on TBN gets even more fiddly? How does balance work with those such actions? They already can’t touch Bloodspiller, I checked the patch archives to see if they did while I was gone and I didn’t see anything. But I could have missed it.

I don’t think a heavy rework is needed. I don’t want this to be “WoW” levels of changes and the class becomes unrecognizable.