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  1. #1
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    I think TBN is great.

    You can use TBN and Dark Mind to deal with most tank busters in this game. Unlike Inner Beast, TBN doesn't need you to be in tank stance. Since tanks in this game are mostly in DPS stance, TBN is realistically a leg up over WAR in terms of personal mitigation. As far as comparing it to sheltron goes, TBN won't suffer from diminishing returns, so while it doesn't provide as much raw mitigation as sheltron alone, it has much greater synergy with other cooldowns than sheltron could ever have.

    Combine it with the fact it's dps neutral compared to Dark Arts, AND on a 15 second cooldown, TBN is a top-tier cooldown. No way can you call that bad design!
    (0)

  2. #2
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Hierro View Post
    I think TBN is great.

    You can use TBN and Dark Mind to deal with most tank busters in this game. Unlike Inner Beast, TBN doesn't need you to be in tank stance. Since tanks in this game are mostly in DPS stance, TBN is realistically a leg up over WAR in terms of personal mitigation.
    There is also the problem that Inner Beast is a GCD skill, while TBN is off-GCD. It's more difficult to activate IB in time. When you just hit an attack button when the tank buster cast starts it's nearly impossible to activate it in time, except it's a really slow cast.

    On paper IB is maybe better, but in the real fight TBN is more reliable, especially for the standard player who plays "on sight".
    (0)