That would honestly slaughter what’s left of the identity the class has left: Feeling faster than the other two tanks. Also it would remove the on the fly choices you would have to make. Square just needs to make the choices happen.The thing i really hate about DA is its animation. Its awesome but it always gets cut short and is out of place as a weaving skill.
But yeah, its too much cost for too little gain.
I'd like it to be placed on the GCD, but double the potency of the next attack plus a bonus effect, therefore you're not paying for it so much with MP but with time, you lose one GCD in order to double down on the next one.
Need more HP, DA before SE, need more MP, DA before SS, need more emnity, DA before Plunge, etc. But by doing so, you consolidate two GCDs worth of damage into one, doubling that skills additional effect, double the HP, double the MP, double the emnity, etc.
Then maybe change the DRK animations to reflect that 'fast paced' action, which really seems to suit the WAR and PLD aesthetic more, so that you're not clipping every single animation off immediately.
Dark Arts has like a 3 second animation, and you're you're flying around the battlefield with an enormous greatsword.
In my opinion the class should be slow, due to the massive lump of metal you're dragging around, with any speed coming from magic-based skills you weave between the slow GCD weaponskills.
Last edited by Seraphor; 12-05-2018 at 10:09 PM.
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