Quote Originally Posted by Miyafuji View Post
Dark Knight is the worst tank ever, constantly spamming dark arts while war and pld don't need to buff before using skill.

Dark night has been my main since the start of heavensward. Dark Knight is unlike war or paladin the hardest job when playing optimal in Savage uwu content.

What I miss about Dark Knight is their self-healing capabilities. While they have soul eater (very little hp gain), I feel like the job compared to Warrior who can spam inner beast and gain 8.7k hp per hit and equilibrium that can go up to 25k hp (I tested this on my war, I can provide pictures if needed) and war does not suffer from switching from deliverance to defiance which makes it unfair in comparison with DRK. When we compare holmgang, it has a shorter cooldown compared to living dead. Living dead is just garbage for a DRK since they can barely self-heal in endgame content. Sure they got soul sacrifice giving some minor hp gain but it's simply not enough compared to war or paladins that can spam heals. The dark arts spam is also ridiculous and costs insane of mp usage to maximize the potential in terms of DPS. While we have blackest night shield, it still costs us a lot of mp and it's "nice" but nowhere near paladin and warrior.

I still love Dark Knight and won't ever stop playing it nor will I switch to gunblade if it becomes a tank class, but I definitely want to point out that Dark Knight needs a big change.

Sidenote: I miss scourge and the animation of shadowskin!

Man, I see a lot of people complain about DRK, but I don't see much actually wrong with it.

- Spamming dark arts is the lore/story of the job. I guess you missed that leveling up. This isn't objectively a bad design.
- Very little self heal/dps gain. Wrong. Highest HPS tank on the charts right now is DRK. Oh look, highest DPS tank is DRK as well.
- Living dead does its job just fine. Have you tried combining it with Sole Survivor for that 30% max HP heal + MP? Then throwing Blackest Night up with that MP?
- Everything costs insane amount of MP... again, part of the lore. You "attune with the darkness within you"... you don't use a bit of MP, you go balls deep.
- Blackest night costs a lot of MP and its "nice"... you're just repeating yourself now. Shielding yourself for 20% max HP (or a party member 10%) every 15 seconds is great. No other tank can do this.

Clearly, you don't like the job, but that doesn't make it bad, never mind the worst. DRK is about pouring everything you've got in to that next move, but being flexible with what that next move is, not have to build up a burst window and wait around for the next 2 minutes (looking at you WAR). The way they can convert resources (blood/mp/healing/shielding) gives them an interesting play style, and gives tons of flexibility, especially in AOE situations. I know rigid static raid teams aren't going to appreciate flexibility much, but it is well designed and does a great job.