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  1. #4
    Player
    Megguido's Avatar
    Join Date
    Jul 2017
    Posts
    145
    Character
    Minati Illu
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Your point, DRK being the worst designed class, is kinda subjective. And to prove it you make wonky comparisons.

    While they have soul eater (very little hp gain), I feel like the job compared to Warrior who can spam inner beast and gain 8.7k hp per hit and equilibrium that can go up to 25k hp
    Two things here:
    - Souleater heals like twice as much as WAR's Storm's path, even with Grit's damage debuff
    - Both Inner Beast and Equilibirum require to be in tank stance as well

    What makes Souleater healing "very little hp gain" is that it's locked behind Grit. But you don't mention that a DA'ed Souleater can heal for 8k+ HP.

    Sure they got soul sacrifice giving some minor hp gain but it's simply not enough compared to war or paladins that can spam heals.
    WAR and PLD heals sure are more powerful than Sole Survivor, but they aren't free. Inner Best / Equilibrium require tank stance, Clemency is a GCD and consumes mana which delays the following Requiescat buff, for example.

    While we have blackest night shield, it still costs us a lot of mp and it's "nice" but nowhere near paladin and warrior.
    > Having one of the most powerful defensive tool in the game
    > Calls it "nice but ok"

    We're talking about a 20% max HP shield, available every 15 seconds, that costs MP but returns blood. WAR got an equivalent, it's called Thrill of Battle, and it has a 120s cooldown. You can use TBN to :
    - mitigate a tankbuster
    - take no damage from a raid-wide AoE
    - nullify one or two auto attacks
    - convert MP to blood to prevent overcapping mana
    - manipulate your GCD to end a phase on a Souleater instead of Hard Slash

    I'm not saying DRK isn't in need of some changes, but it's not about performance and more about gameplay. Current DRK has a very good personal mitigation, and its DPS is slightly above PLD at every percentile. Performance-wise, DRK is pretty good. I just hope they won't make DRK's gameplay as sluggish as WAR and PLD, I love playing a fast paced tank.

    EDIT:
    Since DRK is one of the jobs that most heavily utilizes both TP and MP
    How the f. do you heavily use TP on DRK ? This ressource could just be gone and it would be exactly the same.
    (18)
    Last edited by Megguido; 12-04-2018 at 05:06 PM.