I was in the middle of explaining how it's doable and reached the conclusion PLD might not need as much rework as we think it would. I say this because of BLM and RDM.
Why did I bring up BLM? Because it has, imo, the best job gauge. It tells you all the information you need to know with the exception of your procs, and it gives you that bunchload of info in a sleek, easy to understand way.
1. Astral Fire/Umbral Ice indication
2. what rank that particular buff is at, 1-3
3. Whether or not Enochian is up
4. A timer ticking down the elemental buff, and also Enochian
5. Polygloat indication
6. Polygloat countdown
So they can make really complex, informative gauges when they want to. Not every gauge is a glorified timer ticking down (ok BLM's is but at least it's not literally all it is). And then we have RDM.
RDM's job gauge is two mana bars.
Add a mana bar to its gauge. Change all PLD's skills that added or cost MP to interact with the new gauge. Call it a day. Can arguably work for DRK with TP.
My biggest concern with this is that they'll have to introduce it about as early as they introduce Flash.
Last edited by BillyKaplan; 12-05-2018 at 12:37 AM.
Honestly, if Riot Blade continues giving MP, they could just make holy spirit take slightly less MP than now, leaving you with enough MP left over afterwards and with the MP regen, enough to do some melee combos without bottoming out. Keeping it above 80% should be pretty easy if Riot Blade still gives a decent amount of MP. They could even adjust the % down to make up for the fact that the melee combos are pulling from it. Or they could just be lazy and make Req like IR with free casts.
Last edited by Vaer; 12-05-2018 at 01:09 AM.
That is true.
Though on the way home I thought that if they did go down that route, it would mean you can't Mana Shift PLDs anymore. Which saved some runs I've been on when no other healer was up. That said, it's such an edge case, I'm not sure they'll even bother keeping it in mind.



As cool as it would be for weapon skills to have no costs, the job gauges reminded me of how the combat of 1.0 used to work (and how ff11 still works). That being the original battle system where you build up to 3k TP and then spend it on various weaponskills and actions. If no-cost weaponskills were to perform the task of, let's say, gauge points for certain jobs...wouldn't it be just like the old system all over again?
Then again, could it be different enough in that it wouldn't feel like 1.0's system?
<--Giver of yarns, not the giver of darns :3
Follow me on Twitter @Antanias_



My guess is that standard actions will cost no resources while aoe moves that used to cost TP now cost MP or AOE moves that used to just cost resources now have a cooldown timer.

They might rely more of the job gauges with this system
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