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  1. #31
    Player
    Dreggit's Avatar
    Join Date
    Nov 2016
    Location
    Ul'Dah
    Posts
    336
    Character
    Helfgrin Dreggit
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Hycinthus View Post
    As a PLD, i am also scared. I don't like any other actions dipping into my MP pool.
    5x holy spirit into inability to agro combo... the moveset/oath gauge will need a lot of work for sure
    (0)

  2. #32
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Dreggit View Post
    5x holy spirit into inability to agro combo... the moveset/oath gauge will need a lot of work for sure
    I was in the middle of explaining how it's doable and reached the conclusion PLD might not need as much rework as we think it would. I say this because of BLM and RDM.

    Why did I bring up BLM? Because it has, imo, the best job gauge. It tells you all the information you need to know with the exception of your procs, and it gives you that bunchload of info in a sleek, easy to understand way.
    1. Astral Fire/Umbral Ice indication
    2. what rank that particular buff is at, 1-3
    3. Whether or not Enochian is up
    4. A timer ticking down the elemental buff, and also Enochian
    5. Polygloat indication
    6. Polygloat countdown

    So they can make really complex, informative gauges when they want to. Not every gauge is a glorified timer ticking down (ok BLM's is but at least it's not literally all it is). And then we have RDM.

    RDM's job gauge is two mana bars.

    Add a mana bar to its gauge. Change all PLD's skills that added or cost MP to interact with the new gauge. Call it a day. Can arguably work for DRK with TP.
    My biggest concern with this is that they'll have to introduce it about as early as they introduce Flash.
    (2)
    Last edited by BillyKaplan; 12-05-2018 at 12:37 AM.

  3. #33
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,108
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by BillyKaplan View Post
    My biggest concern with this is that they'll have to introduce it about as early as they introduce Flash.
    That shouldn't matter too much. BLM's elemental gauge gets introduced that early, when all you have on it is a single fire/ice marker and countdown.
    (2)

  4. #34
    Player
    Freyt's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet 1-42
    Posts
    633
    Character
    Rabbit Ackerman
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by SenorPatty View Post
    Oh right. Don't know why I still thought it ran on tp

    I dun' goofed
    It used to consume all of your remaining TP, and give you a duration sprint buff based on how much TP was consumed. They removed the TP cost a while back ago and gave it constant values.
    (0)

  5. #35
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Honestly, if Riot Blade continues giving MP, they could just make holy spirit take slightly less MP than now, leaving you with enough MP left over afterwards and with the MP regen, enough to do some melee combos without bottoming out. Keeping it above 80% should be pretty easy if Riot Blade still gives a decent amount of MP. They could even adjust the % down to make up for the fact that the melee combos are pulling from it. Or they could just be lazy and make Req like IR with free casts.
    (0)
    Last edited by Vaer; 12-05-2018 at 01:09 AM.

  6. #36
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Iscah View Post
    That shouldn't matter too much. BLM's elemental gauge gets introduced that early, when all you have on it is a single fire/ice marker and countdown.
    That is true.
    Though on the way home I thought that if they did go down that route, it would mean you can't Mana Shift PLDs anymore. Which saved some runs I've been on when no other healer was up. That said, it's such an edge case, I'm not sure they'll even bother keeping it in mind.
    (0)

  7. #37
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    As cool as it would be for weapon skills to have no costs, the job gauges reminded me of how the combat of 1.0 used to work (and how ff11 still works). That being the original battle system where you build up to 3k TP and then spend it on various weaponskills and actions. If no-cost weaponskills were to perform the task of, let's say, gauge points for certain jobs...wouldn't it be just like the old system all over again?

    Then again, could it be different enough in that it wouldn't feel like 1.0's system?
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  8. #38
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,399
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    My guess is that standard actions will cost no resources while aoe moves that used to cost TP now cost MP or AOE moves that used to just cost resources now have a cooldown timer.
    (0)

  9. #39
    Player
    Izanagi_Fiaresu's Avatar
    Join Date
    Jan 2016
    Location
    Ul'Dah
    Posts
    266
    Character
    Merrick Jaeger
    World
    Sargatanas
    Main Class
    Monk Lv 80
    They might rely more of the job gauges with this system
    (0)

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