Hopefully, this means sprint gets unlimited use in sanctuaries and out of combat situations.




Hopefully, this means sprint gets unlimited use in sanctuaries and out of combat situations.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.




Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

I'm just wondering how it affects classes that use both resource pools



As a PLD, i am also scared. I don't like any other actions dipping into my MP pool.
They might replace the TP bar with something else or with a redone job resource. They'll probably elaborate at the next 2 fanfests as it might have something to do with the new jobs/job reworks.



I'm fairly confident the abilities will also get overhauled if it is a shared resource. But I only see BRD, PLD, and DRK being potentially "negatively" impacted by this change.
I mean, BRDs would cripple themselves with Foe Requiem if it remained the same, which just means no one would ever use it.
PLD main issue would be staying above 80% MP for Requiescat activation, and honestly I wouldn't mind having some light MP management on PLD. As it is right now I never check my MP bar before I activate Requiescat, I already know I've done enough Goring Blade/RA combos to get my MP to full whenever it's off cooldown.
I don't know, how much of a problem it would be on DRK or not. It would reduce the amount of DAs one could do per burst, but I don't imagine it would be considerably more MP management than DRKs have to deal with already.
For the other jobs this mostly seems like a plus since most of them already have more MP than TP, and that MP is never used... if costs remained the same that would mean they could maintain AoE rotations way longer than they do currently... and that would be nice.

I don't mind them doing a merge of resources just means another combat rework that I hope this time solves a few issues with some of the classes.
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