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  1. #1
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Hopefully, this means sprint gets unlimited use in sanctuaries and out of combat situations.
    (0)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  2. #2
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by SenorPatty View Post
    Hopefully, this means sprint gets unlimited use in sanctuaries and out of combat situations.
    How does this have anything to do with sprint?! It have long since stopped using TP. It's not affected at all. It's just a normal cooldown-based skill.
    (2)

  3. #3
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by kikix12 View Post
    How does this have anything to do with sprint?! It have long since stopped using TP. It's not affected at all. It's just a normal cooldown-based skill.
    Oh right. Don't know why I still thought it ran on tp

    I dun' goofed
    (3)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  4. #4
    Player
    Freyt's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet 1-42
    Posts
    633
    Character
    Rabbit Ackerman
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by SenorPatty View Post
    Oh right. Don't know why I still thought it ran on tp

    I dun' goofed
    It used to consume all of your remaining TP, and give you a duration sprint buff based on how much TP was consumed. They removed the TP cost a while back ago and gave it constant values.
    (0)

  5. #5
    Player
    Dreggit's Avatar
    Join Date
    Nov 2016
    Location
    Ul'Dah
    Posts
    336
    Character
    Helfgrin Dreggit
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    I'm just wondering how it affects classes that use both resource pools
    (1)

  6. #6
    Quote Originally Posted by Dreggit View Post
    I'm just wondering how it affects classes that use both resource pools
    going to be interesting.

    RDM probably won't matter at all.

    PLD's Oath Gauge might be used by a lot more things.

    i think the whole idea started from them wanting to rework DRK.
    (0)

  7. #7
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    758
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 100
    As a PLD, i am also scared. I don't like any other actions dipping into my MP pool.
    (2)

  8. #8
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    They might replace the TP bar with something else or with a redone job resource. They'll probably elaborate at the next 2 fanfests as it might have something to do with the new jobs/job reworks.
    (0)

  9. #9
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    I'm fairly confident the abilities will also get overhauled if it is a shared resource. But I only see BRD, PLD, and DRK being potentially "negatively" impacted by this change.

    I mean, BRDs would cripple themselves with Foe Requiem if it remained the same, which just means no one would ever use it.

    PLD main issue would be staying above 80% MP for Requiescat activation, and honestly I wouldn't mind having some light MP management on PLD. As it is right now I never check my MP bar before I activate Requiescat, I already know I've done enough Goring Blade/RA combos to get my MP to full whenever it's off cooldown.

    I don't know, how much of a problem it would be on DRK or not. It would reduce the amount of DAs one could do per burst, but I don't imagine it would be considerably more MP management than DRKs have to deal with already.



    For the other jobs this mostly seems like a plus since most of them already have more MP than TP, and that MP is never used... if costs remained the same that would mean they could maintain AoE rotations way longer than they do currently... and that would be nice.
    (0)

  10. #10
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    I don't mind them doing a merge of resources just means another combat rework that I hope this time solves a few issues with some of the classes.
    (2)

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