Helluuuuu! I do not like being gated on gearing my stuff.
Helluuuuu! I do not like being gated on gearing my stuff.
Last edited by Ssmiley_Bjakkzz; Yesterday at 06:18 AM.
Not gonna happen, they need to limit our progress somehow in order to prevent people from just gearing everything within a week and then either being done with the game for the patch (and therefor: Not paying anymore, losing them money) or complaining that there is nothing to do.
This limitation isnt meant to be "meaningful" or "fun" to you but to both protect yourself and the company from you burning through content.
Besides... there are ways to gear up your jobs besides tomestones - you can have all of your jobs at an ilvl of 380 within half an hour if you buy the gear of the marketboard.
Not to mention raid-gear from both NM and Savage.
Even if you'd happen to raid on all jobs and need good gear for all of them: 380 is "enough" to clear those raids, given you're really, really good.
And if you dont raid, 380 gear is more than enough to do anything in the game comfortably.
...if you happen to only want an ilvl of 400 (or rather 390...) for the sake of it... the system is pretty much working for you.
Gear is the only progression we have at endgame; its gonna stay limited, to allow for everyone to stay "on level" (instead of having some people grind it out day 1, leaving those who cant behind in the dust); keeps you subscribed (sorry, after all SE is a buisness and "only" after your money); prevents people from burning through content on day one and not having anything to do afterwards (good for both the players and SE, actually).
...you probably wont like any of these reasons, but I doubt that tomestones or another form of weekly currency are going anywhere - they're needed to put a certain hold on your progression after all.
And you CAN do the grind as many times as you want - by creating alts...
Personally I kinda like the weekly cap - it gives me a sense of "Okay, I'm done with this for the week" and I realise that it sounds weird talking about a game that you enjoy with words like "I'm done with this for the week", but it gives me a certain sense of having "achieved" something (on a very, very low bar, of course - not a real achievment, more this feeling of being done with something and being able to look at your workproduct, thinking "I did a good job on this!"). I wouldnt want an open end grind, thats even more boring and something you tend to put off more - being limited it feels more meanigful to actually earn those tomestones.
It is meaningful for SE because the longer you take to gear up the better for them. Thats the whole reason that all things, that allow gear progression, are capped.I do not like being gated on gearing my stuff. This is not fun or meaningful in an obvious way... It does not create more interesting gameplay through limitations and is incredibly frustrating.
levels are fun to do with DPS while I wait for dungeon queues!
gearing are the most fun way to progress level build for me!
It feel REALLY bad to have my play experience cut short because of the currency reset system. Please just let me do the grind as many times as I want!


Next week I get my last item from Alphascape to reach i380 with MCH/BRD, and with that I'll be i380+ with every class. First time ever I gear all my jobs to the current ilvl, with Genesis, Alphascape and Rakshasa sets. There's more than one way to gear yourself, as mentioned before. Instead of removing tomestones completely, I would up the weekly cap to at least 500. It keeps the player base doing at least something~





It's either limited currency or hellish rng. You pick. The player base seems pretty averse to rng tho.
This sums it up. Look at wow, they took away limited currency, implimented tons of rng and the game suffered for it. Tons of wow players have asked for years to have the currency system restored in wow. Its a better system, as it allows you to progress towards something at a steady pace.




You can gear as many classes as you want with the unlocked tomestones and unlocked tokens from old 8- and 24-man raids. You will get ilvl 370 gear this way, wich is enough for every content in the game, except current savage raid.
In odd numbered patches you can gear up through unlocked 8-man story raid, wich will push your ilvl high enough for the new ex-primal and 24-man raid.
Really, the only content this lockout gates is savage (and ultimate) raids.
So I am not sure if your play experience really is "cut short".
Last edited by Tint; 12-03-2018 at 10:13 AM.




If you really want higher gear RIGHT NOW, get some crafted stuff. The gear treadmill's not going anywhere any time soon.





It's not supposed to be fun. It's supposed to lengthen the time gear and content is relevant, while also preventing a severe ilvl imbalance between people who have loads of free time and those who do not.I do not like being gated on gearing my stuff. This is not fun or meaningful in an obvious way... It does not create more interesting gameplay through limitations and is incredibly frustrating.
It feel REALLY bad to have my play experience cut short because of the currency reset system. Please just let me do the grind as many times as I want!
Not saying I agree or disagree with op, just explaining that the intention isn't for fun. It's for control.


There's no real gear progression in this game. Currency or not, so you should probably pass this aspect or you'll get disappointed.
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