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  1. #1
    Player
    Erudito's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    316
    Character
    Alex Greaver
    World
    Brynhildr
    Main Class
    Machinist Lv 70
    I would rather they sync the level and the gear while leaving us all the moves. It’s the main reason I don’t do a lot more content and stuff, the moves get locked. It’s just so boring without them. Not to mention even the most routine of low level roulettes can work to expose the player to the moves and practice rotation.

    Unlock the moves, dev. team, and we will all be happy and better for it.
    (0)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,179
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Erudito View Post
    Not to mention even the most routine of low level roulettes can work to expose the player to the moves and practice rotation.

    Unlock the moves, dev. team, and we will all be happy and better for it.
    This might sound good to some, but it would have a negative impact on syncked dungeon runs in that it will only exacerbate the divide between players of different skill levels.

    Quote Originally Posted by dragonseth07 View Post
    So, your perfectly executed level 70 DRG rotation has to do as much damage as the sprout spamming Impulse Drive in those weird levels where that is literally your rotation.
    I'd like to go back to this point from page 1 for a moment. dseth's right; if we had access to all our real-level actions at syncked levels, they would absolutely need to be scaled down to the point that a Lv70 player doesn't do significantly more damage than a non-syncked player.

    Assume that syncked players don't mind executing their real-level rotations, but at reduced damage output to maintain fairness toward lowbies. Even if this were the case, there would still be a problem because many syncked people in the DF won't execute their rotations properly.

    Which brings us back to

    Quote Originally Posted by Erudito View Post
    Not to mention even the most routine of low level roulettes can work to expose the player to the moves and practice rotation.
    We don't need people practicing their real-level rotations in syncked dungeons, because they'll be executing their incorrect rotations at reduced potency, which will make runs drag. It's all well and good when the syncked people are both able and willing to do their full rotations, but let's be honest: given appropriate scaling described above, there will be many syncked DF players who can't put out as much damage with their complete but throttled action sets as the lowbies can with their incomplete action sets but unthrottled damage.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rongway View Post
    This might sound good to some, but it would have a negative impact on syncked dungeon runs in that it will only exacerbate the divide between players of different skill levels.


    I'd like to go back to this point from page 1 for a moment. dseth's right; if we had access to all our real-level actions at syncked levels, they would absolutely need to be scaled down to the point that a Lv70 player doesn't do significantly more damage than a non-syncked player.

    Assume that syncked players don't mind executing their real-level rotations, but at reduced damage output to maintain fairness toward lowbies. Even if this were the case, there would still be a problem because many syncked people in the DF won't execute their rotations properly.

    Which brings us back to


    We don't need people practicing their real-level rotations in syncked dungeons, because they'll be executing their incorrect rotations at reduced potency, which will make runs drag. It's all well and good when the syncked people are both able and willing to do their full rotations, but let's be honest: given appropriate scaling described above, there will be many syncked DF players who can't put out as much damage with their complete but throttled action sets as the lowbies can with their incomplete action sets but unthrottled damage.
    Not only that, but they would need to make several lists of balancing for every dungeon and for every few tiers of levelling.

    Example: A RDM pre-Contre Sixte and a RDM post Contre-Sixte can't be synced down to the same stats because one has access to an extra oGCD. You scale just to keep the post-CS from overwhelming any new players and the pre-CS will be underpowered. You scale just to the pre-CS and the post-CS will be overpowered. And if you had both types of RDM in the same party, they wouldn't have the same stats.
    (1)