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  1. #41
    Player
    HakaseNyan's Avatar
    Join Date
    Oct 2014
    Posts
    239
    Character
    Suzu Hakase
    World
    Balmung
    Main Class
    Samurai Lv 90
    It's difficult to agree with anything going on. It's annoying you can't use your "full kit" when synced down, okay I get that, but even now leveling tanks have a difficult time with synced players. These are newer players trying to get through the content while learning their role. Gear means a lot to a leveling tank; the best available weapon for maximum enmity and best gear so they aren't thrashed around.

    I know this is anecdotal but, I leveled WHM on an alt during Heavensward; at level 15 I put on the Acolyte's Set, and from 15 to 49 I would only upgrade my weapon. Through this journey I healed all manner of tanks new to the game. I even managed to see tanks that wore the Cavalry Set (or worse) up through Stone Vigil and Dzemael Darkhold. As many of you should know, those mobs absolutely tear through poorly geared tanks, and even the boss attacks can deal a great amount of damage. More to the point though - even the well geared tanks would have trouble holding enmity with some synced players that were participating full on (read: not rolling their face across their keyboard). For the tanks that didn't have the best gear, it was an utter nightmare for them, obviously, but it can be a nightmare without synced players too.

    It's not fun watching a leveling tank have to fight for enmity. It appears even worse in the leveling roulette during Stormblood.
    (4)

  2. #42
    Player
    KoroushSensei's Avatar
    Join Date
    Jun 2015
    Posts
    356
    Character
    Koroush Khan
    World
    Diabolos
    Main Class
    Dancer Lv 91
    Quote Originally Posted by Gemina View Post
    The problem with this is that pre SB content was not designed with SB abilities in mind, so it only makes sense to take those abilities away when you are synced to lower level instances. Otherwise the dev team would have to go back and redesign old content to accommodate those abilities. No way that's happening. You can use and practice your 70 rotation to your heart's desire in lv70 content.
    you know that you can do dungeons unsynced. se should just make dunegons unsynced by default
    (0)

  3. #43
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Just because your first thread didn't go off that well doesn't mean you need to make another one.
    (5)

  4. #44
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    The solution isnt to make all abilities available when synced, that'd just amplify the problems for newbies.
    They need to redistribute abilities so that they're unlocked earlier. AST shouldnt have to wait til 54 for an AoE, etc.
    (3)

  5. #45
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by HakaseNyan View Post
    It's not fun watching a leveling tank have to fight for enmity. It appears even worse in the leveling roulette during Stormblood.
    Hydaelyn forbid the DPS use their (or learn to use) aggro reducing tools. . . they still don't at 70.
    (2)
    Last edited by Deceptus; 12-04-2018 at 05:34 AM.

  6. #46
    Player
    Keddera_StormMoon's Avatar
    Join Date
    Oct 2018
    Posts
    312
    Character
    Tifka Stormmoon
    World
    Siren
    Main Class
    Scholar Lv 90
    I dunno - I for one enjoy the challenge of doing my job with parts of my kit disabled.

    It also serves to remind me what skills are available to new players. Kinda pointless to offer advice when you forget certain abilities are just not available at certain levels.

    It's already stupid we aren't item-capped for most of this content - why make it worse?
    (2)

  7. #47
    Player
    Thatusernameistaken's Avatar
    Join Date
    Sep 2016
    Posts
    133
    Character
    Lady Lunafreya
    World
    Faerie
    Main Class
    Arcanist Lv 90
    Why not create a "Veteran's Roulette" that's only for max level players? While it would still leave the problem of dungeon balance, it at least solves the problem of being queued with players who don't have those skills unlocked yet.

    I feel like people give up way too easily on an idea just because they can easily pick out a couple of flaws in it.
    (1)
    Last edited by Thatusernameistaken; 12-04-2018 at 04:23 AM.

  8. #48
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Thatusernameistaken View Post
    Why not create a "Veteran's Roulette" that's only for max level players? While it would still leave the problem of dungeon balance, it at least solves the problem of being queued with players who don't have those skills unlocked yet.

    I feel like people give up way too easily on an idea just because they can easily pick out a couple of flaws in it.
    I think some of the point of some of the roulettes is to help newer players or players queueing for dead/required story content and giving a reward to incentivize lowering their queue times. Splitting the player base with new queues is counterproductive to that IMO. It would be bad on an expansion launch, too with new jobs being added. Since people with veteran ticked won't get matched with people leveling new jobs or leveling to the new cap which would be quite a bit of people using the roulette.

    They even ilvl sync current max level dungeons at some point to preserve some kind of difficulty. I dunno, I get that spamming 2-3 buttons is boring, but I don't think people (ok some people might) want the dungeons to end up where you start killing things in 3 hits like WoW leveling dungeons at their worst balance wise where heirloom players killed mobs in 3 hits and the 4 other people just followed them with nothing to do.

    And nah, they aren't going to go back and keep re-balancing things for when they add new abilities on each expansion launch. It's unfortunately less work for them to just keep the balance from years ago, and increase enmity modifiers on tank skills when their buffs to all the low level abilities start to affect low level content. They've done that a few times already.

    Could they pull it off? Sure. Are they gonna do it? Probably not.

    I mean they are dragging feet dealing with the MSQ quest issue I doubt they are even going to care about this. See their solution to MSQ roulette: they could have rebalanced it or reworked it, but they didn't and it's pretty much faceroll tier.
    (1)
    Last edited by Vaer; 12-04-2018 at 04:54 AM.

  9. #49
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Nabril View Post
    This is not a new concept- There are other MMOs who have pulled this off. It's not impossible. It can be done. This company has the money to pull this off. It's a multi-billion dollar company. People should be rewarded for making maximum level- not have it taken away from them- also, the more practice I get at my max level rotation, the better I'll be at it.
    Yes there are other MMO's that did it and no it's not impossible. However those MMO's were build from the ground up to work with that system. FFXIV was not. Multi billion company or not they're probably not willing to rework a majority of the game when its currant system is working. Very few companies are willing to make that kinda change. SWG tried and we saw how that turned out. It goes beyond just tuning down abilities. The way skills are obtained would have to be changed to where everyone has their full kits before they even set foot in a dungeon so new players could be on par with older players. Which changes quests for abilities and possibly reduced kits overall to make certain a player is dungeon ready with their full arsenal ready to go.
    (2)

  10. #50
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Lets see...dps with all of his skills and a tank fresh level x. To enable this tank to properly tank all the skills would've to be balanced to lowi content, which would lead to the next complains that level 70 player do have all their skills but have to do their full 70 rotations to do the same amount of dps as a level x dps. I doubt that anyone wants to read the threads that will get opened when that happens.
    (2)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

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